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In order to provide the most functionality possible the content of the menu item comes from a user-defined template (i.e. you generate your own text). This allows you to do some pretty cool things. It also makes the configuration a bit more complicated. This page will help you understand how to use templates.
- In this file anything between
<
and>
is a placeholder. Replace it with the appropriate value. - Jinja2 syntax is used by Home Assistant Templates. Templates are used to dynamically insert values into the content. The syntax includes:
{%
...%}
for Statements{{
...}}
for Expressions to print to the template output{#
...#}
for Comments not included in the template output
Important
In order to avoid "Template Error" being displayed as the return value, make sure your Jinja2 template returns a string
, not a number of some variety. All numbers must be formatted to strings so the application does not need to distinguish an integer
from a float
.
In this example we get the battery level of the device and add the percent sign. Very simple
{
"name": "Phone",
"type": "template",
"content": "{{ states('sensor.<device>_battery_level') }}%"
}
The first two keep to the simple proposal above. The last combines them into a single menu item. Now you can start to see the utility of this menu item, composing your own formatted text.
{
"name": "Hall Temp",
"type": "template",
"content": "{{ states('sensor.hallway_temperature') }}°C"
},
{
"name": "Hall Humidity",
"type": "template",
"content": "{{ states('sensor.hallway_humidity') }}%"
},
{
"name": "Hallway",
"type": "template",
"content": "{{ states('sensor.hallway_temperature') }}°C {{ states('sensor.hallway_humidity') }}%"
}
In order to keep the formatting of floating point numbers under control, you might also like to include a format string as follows. states()
seems to return a string
that needs converting to a float
before the format()
call can manage the conversion to the required number fo decimal places.
{
"name": "Hallway",
"type": "template",
"content": "T:{{ '%.1f' | format(states('sensor.hallway_temperature') | float) }}°C, H:{{ '%.1f' | format(states('sensor.hallway_humidity') | float) }}%"
},
Where your device supports unicode characters these example may work.
{
"name": "Charge",
"type": "template",
"content": "☎ {{ states('sensor.my_phone_battery_level') }}%{% if is_state('binary_sensor.my_phone_is_charging', 'on') %}⚡{% endif %}, ⏳ {{ '%.0f'|format(states('sensor.my_watch_battery_level') | float) }}%{% if is_state('binary_binary_sensor.my_watch_battery_is_charging', 'on') %}⚡{% endif %}"
},
{
"name": "Hallway",
"type": "template",
"content": "🌡{% if is_state('sensor.hallway_temperature', 'unavailable') %}-{% else %}{{ '%.1f'|format(states('sensor.hallway_temperature')|float) }}°C{% if is_state_attr('climate.hallway', 'hvac_action', 'heating') or is_state_attr('climate.hallway', 'hvac_action', 'preheating') -%}🔥{%- endif %}{% endif %}, 💧{% if is_state('sensor.hallway_humidity', 'unavailable') %}-{% else %}{{ '%.1f'|format(states('sensor.hallway_humidity')|float) }}%{% endif %}"
}
Anything between {%
and %}
is a directive (if
, else
, elif
, endif
, etc.). Conditionals are used to dynamically change the content based on the state of the entity.
In this example we get the battery level of the device and add the percent sign. If the device is charging we add a plus sign.
{
"name": "Phone",
"type": "template",
"content": "{{ states('sensor.<device>_battery_level') }}%{% if is_state('binary_sensor.<device>_is_charging', 'on') %}+{% endif %}"
}
Here we also use the else clause as well to give proper text instead of just on
or off
.
{
"name": "Garage Doors",
"type": "template",
"content": "{% if is_state('binary_sensor.<door-0>', 'on') %}Open{% else %}Closed{% endif %} {% if is_state('binary_sensor.<door-1>', 'on') %}Open{% else %}Closed{% endif %}"
}
Important
We advise users against adding security devices.
However, users are doing this against our advice and asking how to operate 'covers'. This is an example of toggling a garage door open and closed with confirmation. Do this at your own risk.
Note: Only when you use the tap_action
field do you also need to include the entity
field. This is a change to a previous version of the application, hence the presence of the entity
field will be ignored for backwards compatibility, and the schema will provide a warning only.
{
"entity": "cover.garage_door",
"name": "Garage Door",
"type": "template",
"content": "{% if is_state('binary_sensor.garage_connected', 'on') %}{{state_translated('cover.garage_door')}} - {{state_attr('cover.garage_door', 'current_position')}}%{%else%}Unconnected{% endif %}",
"tap_action": {
"service": "cover.toggle",
"confirm": true
}
}
Here we generate a bar graph of the battery level. We use the following steps to do this:
- Convert the state to a number.
- Divide by 100 to get a fraction.
- Multiply by the width to get the number of
#
s. - Multiply by the
#
char to make a string. - Subtract the width from the number of
#
s to get the number of_
s. - Multiply by the
_
char to make a string.
{
"name": "Phone",
"type": "template",
"content": "{{ states('sensor.<device>_battery_level') }}%{% if is_state('binary_sensor.<device>_is_charging', 'on') %}+{% endif %} {{ '#' * (((states('sensor.<device>_battery_level') | int) / 100 * <width>) | int) }}{{ '_' * (<width> - (((states('sensor.<device>_battery_level') | int) / 100 * <width>) | int)) }}"
}
An example of a dimmer light with 4 brightness settings 0..3. Here our light worked on a percentage, so that had to be converted to the range 0..3.
{
"$schema": "https://raw.githubusercontent.com/house-of-abbey/GarminHomeAssistant/main/config.schema.json",
"title": "Home",
"items": [
{
"name": "LEDs",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ (((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | round(0)) | int }}%{% else %}Off{% endif %}"
},
{
"entity": "light.green_house",
"name": "LEDs 0",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ (((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | round(0)) | int }}%{% else %}Off{% endif %}",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 12
}
}
},
{
"entity": "light.green_house",
"name": "LEDs 1",
"type": "tap",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 37
}
}
},
{
"entity": "light.green_house",
"name": "LEDs 2",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ (((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | round(0)) | int }}%{% else %}Off{% endif %}",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 62
}
}
},
{
"entity": "light.green_house",
"name": "LEDs 3",
"type": "template",
"content": "{% if not (is_state('light.green_house', 'off') or is_state('light.green_house', 'unavailable')) %}{{ (((state_attr('light.green_house', 'brightness') | float) / 255 * 100) | round(0))| int }}%{% else %}Off{% endif %}",
"tap_action": {
"service": "light.turn_on",
"data": {
"brightness_pct": 87
}
}
}
]
}
Just remember, you have the ability to crash the application by creating an excessive menu definition. Older devices running as a widget can be limited in memory such that the JSON definition causes an "Out of Memory" error. Widgets have less memory than applications. Templates can require significant definition for highly customised text. Don't be silly. With the new template based sensor display, widgets are more likely to run out of memory. E.g. a Vivoactive 3 device has a memory limit of 60 kB runtime memory for widgets (compared with 124 kB for applications) and is likely to be ~90% used. This makes it very likely that a larger menu will crash the application. We cannot predict what will take the application "over the edge", but we can provide this feedback to users to raise awareness, hence the widget displays menu usage as a reminder. If the widget is crashing but the application variant is not, then your menu configuration is too big for the widget.