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Game.java
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Game.java
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import javax.swing.JFrame;
import java.awt.Toolkit;
public class Game extends JFrame {
Model model;
Controller controller;
View view;
static MySoundClip marioBackground;
public Game() throws Exception {
model = new Model();
controller = new Controller(model);
view = new View(controller, model);
marioBackground = new MySoundClip("overworld.wav", 2);
this.setTitle("Mario!");
this.setSize(1000, 500);
this.setFocusable(true);
this.getContentPane().add(view);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
view.addMouseListener(controller);
this.addKeyListener(controller);
}
public static void main(String[] args) throws Exception {
Game g = new Game();
marioBackground.play();
g.run();
}
public void run() {
while (true) {
controller.updateNew();
// controller.update();
model.update();
view.repaint(); // Indirectly calls View.paintComponent
Toolkit.getDefaultToolkit().sync(); // Updates screen
// Go to sleep for 40 miliseconds (25 fps)
try {
Thread.sleep(40);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
}
}
}