Skip to content

Latest commit

 

History

History
146 lines (113 loc) · 7.86 KB

Gameplay.md

File metadata and controls

146 lines (113 loc) · 7.86 KB

Wasteland of Depravity Gameplay

Profiles #1 and #2

Starting the Game

When starting the game, you'll create your character in the bathroom scene, same as always. Once you're done, head the bathroom door and you'll be given options on how you wish to start.

Before you ask, no you cannot do the vanilla intro to the game, it's buggy at best and the game is nearly 10 years old at this point. If you want to do the main quest, head into Vault 111 and find the deceased Vault Dweller.

Tip

Mods of Interest: Start Me Up Redux

Equipment Crafting

Crafting is changed from the base game. A lot of stuff has been moved to a specific multi-category workbench known as the Universal Workbench. You can make static versions from the usual workshop menu and there is a portable one near to the entrance of Vault 111.

Tip

Mods of Interest: ECO Redux, Complex Sorter

There are also some unique crafting benches available as part of other mods but these should be self explanatory.

SFW Gameplay Stuff

There are lots of small mods that make changes to the general gameplay flow in WoD. Most enhance the existing systems but some replace parts entirely.

Enemies

Enemies are tweaked in various ways, including things such as changes to accuracy, allow for encounter zone relevelling to allow continuous scaling. Enemies now also have friendly fire enabled.

Gameplay Systems

A few of the gameplay systems are tweaked in WoD to make things more interesting and hopefully to allow for some build diversity. VATS is replaced with VAFS, which is bullet-time type system instead of the terrible X-COM attempt that VATS usually is.

Weapons

The weapons in WoD are replaced with modern guns. Energy weapons are not replaced and there are new Institute specific energy weapon types. There's far too many to list here, see the Weapons separator in MO2.

Player Homes

There are a few new player homes to choose from, as well as some Workshop Framework blueprints for existing settlements.

Settlements

Settlements have also had some attention to make building better and adding a bunch of stuff to build with. There is also a mod to allow settlements to defend themselves provided that they have the manpower and defences to do so, so you no longer need to rush back to random settlements to help out.

Junk & Misc Items

Junk and misc items are now weightless. This is handled via a Synthesis patcher and can be redone just by running Synthesis.

Quests

There are a bunch of new quests in WoD, lots of new NPCs to meet and even a couple different ways to finish the main story.

Want a Yes Man type ending for FO4? Well, now you can.

NSFW Gameplay

There are a fair few mods that change what you can do in certain situations. I recommend that you start with reading the mod pages:

Once you've read these mod pages, you should now have a general idea of things to do and things you'll run into in the wasteland of depravity.

Give Me Pain

The Give Me Pain profile changes a fair bit of the usual gameplay routine compared to the other 2 profiles. It is not built around survival as some of the changes it makes may lead to extra suffering on survival difficulty.

The first big thing you'll notice is changes to health, healing and general injuries. Both you and enemies can bleed out, can be injured in specific body parts and need specific healing items to fix yourself up.

Tip

Mods of interest MAIM 2

Enemy distribution is not unlevelled but is more sensibly normalised across the board.

Tip

Mods of interest SCOURGE

Weapon damage is shifted, mostly down.

Tip

Mods of interest True Damage

And there are also a few small mods that tweak the gameplay in various ways.