This page has information regarding Telltale Archives (TTARCH/TTARCH2).
A TTarch file is a game data archive used by a Telltale Games video games. It contains game assets, such as scripts, animations, images, and sounds. Telltale games load assets from TTARCH files during gameplay.
For more technical information, check out this page.
Recognizing what each archive stores will make modding easier. Let's start by separating the name by underscores ('_').
Example: WalkingDead_pc_WalkingDead201_txmesh turns into [WalkingDead, pc, WalkingDead202, txmesh].
The first few words describe in what game it is used and where it is being used. Some of the categories include:
Name | Description |
---|---|
Boot | These files are used during the boot process of the game. |
Menu | These files are used in the game's menu. |
Project | [WIP] |
[GameName][3-digit number] | The files are used in a particular episode of a game. The first digit of the number represents the season, the latter 2 digits represent the episode number. |
Other uncommon types | Usually for shaders, effects or localization-related files. |
Example 1: WalkingDead_pc_WalkingDead201_txmesh stores the textures for episode 1 of The Walking Dead Season 2. Example 2: WDC_pc_UISeasonM_txmesh contains UI textures for The Walking Dead Michonne in The Walking Dead Collection.
The last word describes what files are stored there. The texture related ones are the following:
Name | Description |
---|---|
txmesh |
|
compressed |
|
anichore | Contains chore files with animations. |
ms | Contains sound files. |
uncompressed | Contains sound files. |
lipsync | Contains lip-syncing animations and chores. |
chore | Contains chore files. |
data | Contains various file formats - scripts, scenes, props, dialog/speech data, fonts, skeletons (models) and more. |
all |
|
Telltale has many different files.
Name | Description |
---|---|
lenc/lua |
|
anm | Animations. |
wav |
|
d3dmesh | Mesh/3D model files. |
skl | Contains skeletal structure for meshes. |
d3dtx |
|
prop |
|
scene |
|
chore | Action sequences used in cutscenes. |
dlg | [WIP] |
landb | Dialog/speech information. |
font | Fonts. Contains a D3DTX file inside it. |
bank | 3rd-party format used by FMOD Studio, used for music. |
fx | Effects. |
probe | Lighting. |
enl | Lighting. |
** | |
sprite | Particles. |
tmap | Expressions. |
_ | [WIP] |