Skip to content

Commit

Permalink
Update CHANGELOG.md
Browse files Browse the repository at this point in the history
  • Loading branch information
iMrShadow authored May 23, 2024
1 parent 9b2ceaa commit 0f2c668
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,18 +11,18 @@
- Puzzle Agent 2 (Untested)
- Law & Order: Legacies (Untested)
- Added array texture support (Thanks [Knollad Knolladious](https://www.youtube.com/channel/UCegvS4IJnO926qnuIEfQfJw)!).
- Added cubemap texture support. Previously they were split into 6 separate .dds images.
- Added cubemap texture support. Previously they were split into 6 separate DDS images.
- Added cubemap array texture support (They usually do not exist. Please report if you find any).
- Added volumemap texture support (They usually do not exist. Please report if you find any).
- Added support to export a DDS image even if the version is not recognized (it will not generate a .json). This is a feature parity with Telltale Explorer and should work for any Telltale title.
- Added support to export a DDS image even if the version is not recognized (it will not generate a JSON file). This is a feature parity with Telltale Explorer and should work for any Telltale title.
- Reworked the JSON file - it now has an additional field class that includes the conversion type used. The app is still compatible with older versions.
- Added the Debug CLI back. It will act as the main CLI for now. In the future I may add a proper CLI.
- Improved the bulk conversion performance, it now converts more textures per thread.

#### GUI:
- Added a Conversion Type combobox.
- Added support for previewing older d3dtx files. It should be almost up-to-par to that of Telltale Explorer.
- Added a Debug info button. When clicked on, it will display in a dialog the information about DDS images and .d3dtx files.
- Added support for previewing older D3DTX files. It should be almost up-to-par to that of Telltale Explorer.
- Added a Debug info button. When clicked on, it will display in a dialog the information about DDS images and D3DTX files.
- The new exporting without knowing the version is used when the "Default" option is used.
- Changed the names of some Telltale surface formats. They are now shown a little bit more consistent with their more known DXGI counterparts.
- DXT1 now shows as BC1
Expand All @@ -45,16 +45,16 @@ The converter is now more robust than before.
- Fixed an inconvenience where if the texture had no mips it still had it enabled in the header.
- Fixed incorrect Telltale surface formats enum values.
- Fixed writing non-existing compression formats.
- Fixed a lot of .dds reading bugs.
- Fixed region indexing when writing to .d3dtx.
- Fixed a lot of DDS reading bugs.
- Fixed region indexing when writing to D3DTX.
- Fixed channel count displaying wrong values in image properties (partially).
- Fixed transparency issue dds images. Previously transparent pixels appeared white. Now, a side effect is slower load time (but worth it).
- Fixed transparency issue DDS images. Previously transparent pixels appeared white. Now, a side effect is slower load time (but worth it).
- Fixed displaying rare surface formats which include but are not limited to A8, L8, A8L8, L16, R16, RGBA16, ARGB16 and more.
- Fixed SamplerState not having correct values.
- Fixed bulk conversion when the output directory was not set.
- Fixed "Delete File" from context menu not working.
- Fixed error message notification when converting from dds to other file formats, even tho it is created.
- Fixed error message notification that when converting from other file formats to .dds the .json was not found.
- Fixed error message notification that when converting from other file formats to DDS the JSON was not found.
- Fixed GUI resizing of some elements
- Fixed many other minor bugfixes.

Expand Down

0 comments on commit 0f2c668

Please sign in to comment.