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9 changes: 5 additions & 4 deletions wiki/application_guide/application_guide.md
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Expand Up @@ -64,7 +64,7 @@ This section contains an image viewer. It displays **PNG, JPEG, BMP, TIFF, DDS a
- **Choose Output Directory Checkbox** - A checkbox if you want to specify the path when converting.
- **Conversion Type** - A combo box containing all possible conversion options. Users should stick to the **Default** option for all games **after The Walking Dead (2012)**.
- **Convert Button** - Converts the texture into the chosen format.
- **Debug Info** - Shows all information regarding the texture in a new window. Works **only** on **D3DTX** and **DDS** files.
- **[Debug Info](/wiki/application_guide/application_guide.md#debug-window)** - Shows all information regarding the texture in a new window. Works **only** on **D3DTX** and **DDS** files.

#### Image Properties
![ui-guide7](/wiki/application_guide/ui_7.png)
Expand All @@ -81,9 +81,10 @@ This section contains and shows the properties of an image when it is selected f

---
## Debug Window
![ui-guide8](/wiki/application_guide/ui_8.png)

When you click on **Debug Info**, a new window will appear, containing all debug texture data.

> Here is an example of the same texture, but it its DDS variant:
> Example: The D3DTX variant of the texture:
![ui-guide8](/wiki/application_guide/ui_8.png)

> Example: The DDS variant of the same texture:
![ui-guide9](/wiki/application_guide/ui_9.png)
29 changes: 14 additions & 15 deletions wiki/articles/surfaces.md
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Expand Up @@ -7,16 +7,16 @@ More information about different types of textures can be found [here](/wiki/art

| Telltale Surface Format | DXGI Format | Notes
| ----------------------- | ----------- | -----------
| RGBA8 | R8G8B8A8_UNORM or R8G8B8A8_UNORM_SRGB[^1] | <li>Used for **diffuse** textures.</li><li>Use this save option if you do not want to lose quality.</li> |
| ARGB8 | B8R8G8A8_UNORM or B8R8G8A8_UNORM_SRGB[^1] | <li>Used for **diffuse** textures.</li></li><li>Use this save option if you do not want to lose quality.</li> |
| BC1[^2] | BC1_UNORM or BC1_UNORM_SRGB[^1] | <li>Used for **diffuse** textures **without alpha/transparency**.</li><li>Use this save option if you want your texture compressed.</li><li>Also known as **DXT1**.</li>
| BC2[^2] | BC2_UNORM or BC2_UNORM_SRGB[^1] |<li>Used for textures **with alpha/transparency**.</li><li>Use this save option if you want your texture **compressed**.</li><li>Also known as **DXT2** (pre-multiplied alpha) or **DXT3**.</li>
| BC3[^2] | BC3_UNORM or BC3_UNORM_SRGB[^1] | <li>Used for various textures **with alpha/transparency**.</li><li>Use this save option if you want your texture **compressed**.</li><li>Also known as **DXT4** (pre-multiplied alpha) or **DXT5**.</li>
| BC4[^2] | BC4_UNORM | <li>Used for ???</li><li>Also known as **ATI1**.</li><li>Use this save option if you want your texture **compressed**.</li>
| BC5[^2] | BC5_UNORM |<li>Used for **normal maps**.</li><li>Also known as **ATI2**.<li>Use this save option if you want your texture **compressed**.</li>
| BC6[^2] | BC6H_UF16 | <li>Use this save option if you want your texture **compressed**.</li>
| BC7[^2] | BC7_UNORM or BC7_UNORM_SRGB[^1] | <li>Use this save option if you want your texture **compressed**.</li>
| ARGB16 | R16B16G16A16_UNORM | <li>Used for big detailed textures.</li><li> Only 1 such texture has been found. **(Poker Night 2 - ui_endofdemo_items.d3dtx)**</li>
| RGBA8 | R8G8B8A8_UNORM or R8G8B8A8_UNORM_SRGB[^1] | <ul><li>Used for **diffuse** textures.</li><li>Use this save option if you do not want to lose quality.</li></ul> |
| ARGB8 | B8R8G8A8_UNORM or B8R8G8A8_UNORM_SRGB[^1] | <ul><li>Used for **diffuse** textures.</li></li><li>Use this save option if you do not want to lose quality.</li></ul> |
| BC1[^2] | BC1_UNORM or BC1_UNORM_SRGB[^1] |<ul><li>Used for **diffuse** textures **without alpha/transparency**.</li><li>Use this save option if you want your texture compressed.</li><li>Also known as **DXT1**.</li></ul>
| BC2[^2] | BC2_UNORM or BC2_UNORM_SRGB[^1] |<ul><li>Used for textures **with alpha/transparency**.</li><li>Use this save option if you want your texture **compressed**.</li><li>Also known as **DXT2** (pre-multiplied alpha) or **DXT3**.</li></ul>
| BC3[^2] | BC3_UNORM or BC3_UNORM_SRGB[^1] |<ul><li>Used for various textures **with alpha/transparency**.</li><li>Use this save option if you want your texture **compressed**.</li><li>Also known as **DXT4** (pre-multiplied alpha) or **DXT5**.</li></ul>
| BC4[^2] | BC4_UNORM | <ul><li>Used for ???</li><li>Also known as **ATI1**.</li><li>Use this save option if you want your texture **compressed**.</li></ul>
| BC5[^2] | BC5_UNORM |<ul><li>Used for **normal maps**.</li><li>Also known as **ATI2**.<li>Use this save option if you want your texture **compressed**.</li></ul>
| BC6[^2] | BC6H_UF16 | <ul><li>Use this save option if you want your texture **compressed**.</li></ul>
| BC7[^2] | BC7_UNORM or BC7_UNORM_SRGB[^1] | <ul><li>Use this save option if you want your texture **compressed**.</li></ul>
| ARGB16 | R16B16G16A16_UNORM | <ul><li>Used for big detailed textures.</li><li> Only 1 such texture has been found. **(Poker Night 2 - ui_endofdemo_items.d3dtx)**</li></ul>
| RGB565 | R5G6B5_UNORM |
| ARGB1555 | B5G5R5A1_UNORM |
| ARGB4 | B4G4R4A4_UNORM |
Expand All @@ -28,10 +28,10 @@ More information about different types of textures can be found [here](/wiki/art
| R32 | R32_FLOAT |
| RG32 | R32G32_FLOAT |
| RGBA32 | R32G32B32A32_FLOAT |
| R8 | R8_UNORM | <li>Equivalent to L8.</li>
| R8 | R8_UNORM | <ul><li>Equivalent to L8.</li></ul>
| RGBA8S | R8G8B8A8_SNORM |
| A8 | A8_UNORM |<li>Used for detail or 1 color textures.</li>
| L8 | R8_UNORM | <li>Equivalent to R8.</li><li>Used for old lookup textures.</li>
| A8 | A8_UNORM |<ul><li>Used for detail or 1 color textures.</li></ul>
| L8 | R8_UNORM | <ul><li>Equivalent to R8.</li><li>Used for old lookup textures.</li></ul>
| AL8 | R8G8_UNORM |
| L16 | R16_UNORM | Use DirectX SDK (2010 version).
| RG16S | R16G16_SNORM |
Expand All @@ -43,7 +43,7 @@ More information about different types of textures can be found [here](/wiki/art
| RGBA16F | R16G16B16A16_FLOAT |
| R32F | R32_FLOAT |
| RG32F | R32G32_FLOAT | |
| RGBA32F | R32G32B32A32_FLOAT | <li>Used for light maps.</li><li>Use NVIDIA Texture Tool or DirectX SDK.</li>
| RGBA32F | R32G32B32A32_FLOAT | <ul><li>Used for light maps.</li><li>Use NVIDIA Texture Tool or DirectX SDK.</li></ul>
| [Any Format]_UNORM | [Any Format]_UNORM | You will find these formats in legacy Telltale titles.

> Disclaimer: There are other existing Telltale formats, but they **cannot** be found on PC platforms.
Expand All @@ -58,7 +58,6 @@ More information about different types of textures can be found [here](/wiki/art
| sRGB | SRGB |
> Note: Non-existent means that there is no such field in the relative D3DTX version.

### Reading Debug Information

#### D3DTX
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10 changes: 5 additions & 5 deletions wiki/articles/tutorial_prelude.md
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Expand Up @@ -4,7 +4,7 @@

## Welcome to the tutorial on how to make a texture mod for ***any*** Telltale Game!

**This is the prelude to the tutorial before we begin. This includes information regarding what software you will use and answers the most common questions. It's a lot to read but it's not hard, trust me. The information in here is in detail to answer any common questions one might have.**
**This is the prelude to the tutorial before we begin. This includes information regarding what software you will use and answers the most commonly asked questions. It's a lot to read but it's not hard, trust me. The information in here is in detail to answer any common questions one might have.**

### PLEASE READ THE Q/A FULLY BEFORE YOU BEGIN

Expand Down Expand Up @@ -49,12 +49,12 @@ Since **D3DTX** files store additional information that other files cannot store
- For debugging purposes use Lucas's **[Telltale Inspector](https://github.com/LucasSaragosa/TelltaleInspector)**.

#### What is the difference between Telltale Explorer and Telltale Texture Mod Tool regarding textures?
Telltale Explorer can open TTARCH and can only export DDS images.
However, the Telltale Explorer does not support all textures and they appear broken, but in reality - they are not.
Telltale Explorer can open **TTARCH** and can only export DDS images.
However, Telltale Explorer **does not** support all textures and they will appear broken.

Telltale Texture Mod Tool cannot open TTARCH files, but it can preview the D3DTX files more accurately and it exports their DDS counterparts with precise.
Telltale Texture Mod Tool **cannot** open **TTARCH** files, but it can preview the D3DTX files more accurately and it exports their DDS counterparts with precise.
Most importantly, importing the edited textures would be impossible without this tool.
TL:DR Telltale Explorer - use to export files. Telltale Texture Mod Tool - use to edit D3DTX files.
TL:DR Telltale Explorer - use it to export files. Telltale Texture Mod Tool - use it to edit D3DTX files.

#### Which image editor should I choose?
Usually the answer to that question is - the one you are most comfortable with. If you do not have experience with any of them, I recommend Paint.NET on Windows or GIMP on Linux. Both will cover 99.9% of the cases.
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