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Makefile
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Makefile
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.PHONY: build clean clean-assets e2e-reset-db e2e-serve e2e-setup
export GO111MODULE=on
PATH := $(GOPATH)/bin:$(shell npm bin):$(PATH)
VERSION = $(shell git describe --tags --always --dirty)
BRANCH = $(shell git rev-parse --abbrev-ref HEAD)
REVISION = $(shell git rev-parse HEAD)
REVSHORT = $(shell git rev-parse --short HEAD)
USER = $(shell whoami)
DOCKER_IMAGE_NAME = fleetdm/fleet
ifneq ($(OS), Windows_NT)
# If on macOS, set the shell to bash explicitly
ifeq ($(shell uname), Darwin)
SHELL := /bin/bash
endif
# The output binary name is different on Windows, so we're explicit here
OUTPUT = fleet
# To populate version metadata, we use unix tools to get certain data
GOVERSION = $(shell go version | awk '{print $$3}')
NOW = $(shell date +"%Y-%m-%d")
else
# The output binary name is different on Windows, so we're explicit here
OUTPUT = fleet.exe
# To populate version metadata, we use windows tools to get the certain data
GOVERSION_CMD = "(go version).Split()[2]"
GOVERSION = $(shell powershell $(GOVERSION_CMD))
NOW = $(shell powershell Get-Date -format "yyy-MM-dd")
endif
ifndef CIRCLE_PR_NUMBER
DOCKER_IMAGE_TAG = ${REVSHORT}
else
DOCKER_IMAGE_TAG = dev-${CIRCLE_PR_NUMBER}-${REVSHORT}
endif
ifdef CIRCLE_TAG
DOCKER_IMAGE_TAG = ${CIRCLE_TAG}
endif
KIT_VERSION = "\
-X github.com/kolide/kit/version.appName=${APP_NAME} \
-X github.com/kolide/kit/version.version=${VERSION} \
-X github.com/kolide/kit/version.branch=${BRANCH} \
-X github.com/kolide/kit/version.revision=${REVISION} \
-X github.com/kolide/kit/version.buildDate=${NOW} \
-X github.com/kolide/kit/version.buildUser=${USER} \
-X github.com/kolide/kit/version.goVersion=${GOVERSION}"
all: build
define HELP_TEXT
Makefile commands
make deps - Install dependent programs and libraries
make generate - Generate and bundle required all code
make generate-go - Generate and bundle required go code
make generate-js - Generate and bundle required js code
make generate-dev - Generate and bundle required code in a watch loop
make clean - Clean all build artifacts
make clean-assets - Clean assets only
make build - Build the code
make package - Build rpm and deb packages for linux
make test - Run the full test suite
make test-go - Run the Go tests
make test-js - Run the JavaScript tests
make lint - Run all linters
make lint-go - Run the Go linters
make lint-js - Run the JavaScript linters
make lint-scss - Run the SCSS linters
make lint-ts - Run the TypeScript linters
endef
help:
$(info $(HELP_TEXT))
.prefix:
ifeq ($(OS), Windows_NT)
if not exist build mkdir build
else
mkdir -p build/linux
mkdir -p build/darwin
endif
.pre-build:
$(eval GOGC = off)
$(eval CGO_ENABLED = 0)
.pre-fleet:
$(eval APP_NAME = fleet)
.pre-fleetctl:
$(eval APP_NAME = fleetctl)
build: fleet fleetctl
fleet: .prefix .pre-build .pre-fleet
CGO_ENABLED=0 go build -tags full -o build/${OUTPUT} -ldflags ${KIT_VERSION} ./cmd/fleet
fleetctl: .prefix .pre-build .pre-fleetctl
CGO_ENABLED=0 go build -tags full -o build/fleetctl -ldflags ${KIT_VERSION} ./cmd/fleetctl
lint-js:
yarn lint
lint-go:
go vet ./...
lint: lint-go lint-js
test-go:
go test -tags full -parallel 8 ./...
analyze-go:
go test -tags full -race -cover ./...
test-js:
npm test
test: lint test-go test-js
generate: clean-assets generate-js generate-go
generate-ci:
NODE_ENV=development webpack
make generate-go
generate-js: clean-assets .prefix
NODE_ENV=production webpack --progress --colors
generate-go: .prefix
go run github.com/kevinburke/go-bindata/go-bindata -pkg=bindata -tags full \
-o=server/bindata/generated.go \
frontend/templates/ assets/... server/mail/templates
# we first generate the webpack bundle so that bindata knows to watch the
# output bundle file. then, generate debug bindata source file. finally, we
# run webpack in watch mode to continuously re-generate the bundle
generate-dev: .prefix
NODE_ENV=development webpack --progress --colors
go run github.com/kevinburke/go-bindata/go-bindata -debug -pkg=bindata -tags full \
-o=server/bindata/generated.go \
frontend/templates/ assets/... server/mail/templates
NODE_ENV=development webpack --progress --colors --watch
deps: deps-js deps-go
deps-js:
yarn
deps-go:
go mod download
migration:
go run github.com/fleetdm/goose/cmd/goose -dir server/datastore/mysql/migrations/tables create $(name)
clean: clean-assets
ifeq ($(OS), Windows_NT)
if exist build rmdir /s/q build
if exist vendor rmdir /s/q vendor
if exist assets\bundle.js del assets\bundle.js
else
rm -rf build vendor
rm -f assets/bundle.js
endif
clean-assets:
git clean -fx assets
docker-build-release: xp-fleet xp-fleetctl
docker build -t "${DOCKER_IMAGE_NAME}:${DOCKER_IMAGE_TAG}" .
docker tag "${DOCKER_IMAGE_NAME}:${DOCKER_IMAGE_TAG}" fleetdm/fleet:${VERSION}
docker tag "${DOCKER_IMAGE_NAME}:${DOCKER_IMAGE_TAG}" fleetdm/fleet:latest
docker-push-release: docker-build-release
docker push "${DOCKER_IMAGE_NAME}:${DOCKER_IMAGE_TAG}"
docker push fleetdm/fleet:${VERSION}
docker push fleetdm/fleet:latest
docker-build-circle:
@echo ">> building docker image"
CGO_ENABLED=0 GOOS=linux go build -o build/linux/${OUTPUT} -ldflags ${KIT_VERSION} ./cmd/fleet
docker build -t "${DOCKER_IMAGE_NAME}:${DOCKER_IMAGE_TAG}" .
docker push "${DOCKER_IMAGE_NAME}:${DOCKER_IMAGE_TAG}"
.pre-binary-bundle:
rm -rf build/binary-bundle
mkdir -p build/binary-bundle/linux
mkdir -p build/binary-bundle/darwin
xp-fleet: .pre-binary-bundle .pre-fleet generate
CGO_ENABLED=0 GOOS=linux go build -tags full -o build/binary-bundle/linux/fleet -ldflags ${KIT_VERSION} ./cmd/fleet
CGO_ENABLED=0 GOOS=darwin go build -tags full -o build/binary-bundle/darwin/fleet -ldflags ${KIT_VERSION} ./cmd/fleet
CGO_ENABLED=0 GOOS=windows go build -tags full -o build/binary-bundle/windows/fleet.exe -ldflags ${KIT_VERSION} ./cmd/fleet
xp-fleetctl: .pre-binary-bundle .pre-fleetctl generate-go
CGO_ENABLED=0 GOOS=linux go build -tags full -o build/binary-bundle/linux/fleetctl -ldflags ${KIT_VERSION} ./cmd/fleetctl
CGO_ENABLED=0 GOOS=darwin go build -tags full -o build/binary-bundle/darwin/fleetctl -ldflags ${KIT_VERSION} ./cmd/fleetctl
CGO_ENABLED=0 GOOS=windows go build -tags full -o build/binary-bundle/windows/fleetctl.exe -ldflags ${KIT_VERSION} ./cmd/fleetctl
binary-bundle: xp-fleet xp-fleetctl
cd build/binary-bundle && zip -r fleet.zip darwin/ linux/ windows/
cd build/binary-bundle && mkdir fleetctl-macos && cp darwin/fleetctl fleetctl-macos && tar -czf fleetctl-macos.tar.gz fleetctl-macos
cd build/binary-bundle && mkdir fleetctl-linux && cp linux/fleetctl fleetctl-linux && tar -czf fleetctl-linux.tar.gz fleetctl-linux
cd build/binary-bundle && mkdir fleetctl-windows && cp windows/fleetctl.exe fleetctl-windows && tar -czf fleetctl-windows.tar.gz fleetctl-windows
cd build/binary-bundle && cp windows/fleetctl.exe . && zip fleetctl.exe.zip fleetctl.exe
cd build/binary-bundle && shasum -a 256 fleet.zip fleetctl.exe.zip fleetctl-macos.tar.gz fleetctl-windows.tar.gz fleetctl-linux.tar.gz
# Drop, create, and migrate the e2e test database
e2e-reset-db:
docker-compose exec -T mysql_test bash -c 'echo "drop database if exists e2e; create database e2e;" | mysql -uroot -ptoor'
./build/fleet prepare db --mysql_address=localhost:3307 --mysql_username=root --mysql_password=toor --auth_jwt_key=insecure --mysql_database=e2e
e2e-setup:
./build/fleetctl config set --context e2e --address https://localhost:8642
./build/fleetctl config set --context e2e --tls-skip-verify true
./build/fleetctl setup --context e2e --email=test@fleetdm.com --username=test --password=admin123# --org-name='Fleet Test'
./build/fleetctl user create --context e2e --username=user1 --email=user1@example.com --sso=true
e2e-serve:
./build/fleet serve --mysql_address=localhost:3307 --mysql_username=root --mysql_password=toor --auth_jwt_key=insecure --mysql_database=e2e --server_address=localhost:8642