Golden Museum robbery
بإمكانك تعديل كل شياء من config.lua
- 1- ضيف هذا الكود في qb-core\shared\items.lua
--ic7
['ic7_burial'] = {['name'] = 'ic7_burial', ['label'] = 'قطعة اثرية مصرية', ['weight'] = 1000, ['type'] = 'item', ['image'] = 'ic7_burial-mask.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'قطعة اثرية مصرية من المتحف الذهبي'},
['ic7_fishingchest'] = {['name'] = 'ic7_fishingchest', ['label'] = 'صندوق اثرية', ['weight'] = 1000, ['type'] = 'item', ['image'] = 'ic7_fishingchest.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'صندوق اثرية من المتحف الذهبي'},
['ic7_greek'] = {['name'] = 'ic7_greek', ['label'] = 'االتمثال الفديم', ['weight'] = 1000, ['type'] = 'item', ['image'] = 'ic7_greek-bust.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'االتمثال القديم من المتحف الذهبي'},
['ic7_jadeite'] = {['name'] = 'ic7_jadeite', ['label'] = 'الماسة خضراء', ['weight'] = 1000, ['type'] = 'item', ['image'] = 'ic7_jadeite-stone.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'الماسة خضراء من المتحف الذهبي'},
['ic7_mask'] = {['name'] = 'ic7_mask', ['label'] = 'القناع الذهبي', ['weight'] = 1000, ['type'] = 'item', ['image'] = 'ic7_vip_mask.png', ['unique'] = false, ['useable'] = false, ['shouldClose'] = false, ['combinable'] = nil, ['description'] = 'القناع الذهبي من المتحف الذهبي'},
['ic7_vanpogo'] = {['name'] = 'ic7_vanpogo', ['label'] = 'التمثال الذهبي', ['weight'] = 1000, ['type'] = 'item', ['image'] = 'ic7_vanpogo.png', ['unique'] = false, ['useable'] = false, ['shouldClose'] = false, ['combinable'] = nil, ['description'] = 'التمثال الذهبي من المتحف الذهبي'},
--ic7
-
2- ضيف ملف img في qb-inventory\html\images
-
3- ضيف هذا الكود في qb-doorlock/configs
Config.DoorList['ic7'] = {
locked = true,
authorizedJobs = { ['police'] = 0 },
doorType = 'double',
doorLabel = 'ic7',
doors = {
{objName = -881481405, objYaw = 0.0, objCoords = vec3(-554.572510, -617.887939, 35.073013)},
{objName = -881481405, objYaw = 180.00001525879, objCoords = vec3(-556.532288, -617.896790, 35.078335)}
},
doorRate = 1.0,
distance = 2,
maxDistance = 2.5,
lockpick = false,
audioRemote = false,
slides = false,
--oldMethod = true,
--audioLock = {['file'] = 'metal-locker.ogg', ['volume'] = 0.6},
--audioUnlock = {['file'] = 'metallic-creak.ogg', ['volume'] = 0.7},
--autoLock = 1000,
--doorRate = 1.0,
--showNUI = true
}
- 4- ضيف هذا الكود في ps-dispatch\client\cl_eventhandlers.lua
local function goldenmuseum()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "goldenmuseum",
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2,
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('Golden Museum Robbery'),
job = {"LEO", "police"}
})
end exports('goldenmuseum', goldenmuseum)
- 5- ضيف هذا الكود في ps-dispatch\server\sv_dispatchcodes.lua
["goldenmuseum"] = {displayCode = '10-90', description = "Golden Museum Robbery In Progress", radius = 0, recipientList = {'LEO', 'police'}, blipSprite = 124, blipColour = 59, blipScale = 1.5, blipLength = 2, sound = "robberysound", offset = "false", blipflash = "false"},
تم انشاء هذا السكربت بواسطة : ic7