-
I'm wondering if anyone else has noticed this: If you try to connect to a device and it drops the connection when you ask for the device's service. Then from that point forward that device will stop talking entirely for a while? I have two SC6000's (IP addresses player 1 = x.x.x.201 and player 2 = x.x.x.202). First time around it tries to connect but the connection gets dropped.
I'll control-C, and try to run it again. But this time, player 1 stops announcing entirely.
Do you think that it somehow drops the connection then maybe needs time to internally restart the network card? As if it crashed inside the device and it's trying to restart itself? Full console here
|
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Nevermind.... I may have figured this out. It might be an implementation detail. I'm using @marbytedeep's typescript version. I'm not sure if he exactly ported the Go version. I'll take a closer look later. |
Beta Was this translation helpful? Give feedback.
Nevermind.... I may have figured this out. It might be an implementation detail. I'm using @marbytedeep's typescript version. I'm not sure if he exactly ported the Go version. I'll take a closer look later.