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Basic Multiplayer UI #4528

Basic Multiplayer UI

Basic Multiplayer UI #4528

Triggered via pull request October 17, 2024 17:02
@sbancasbanca
synchronize #774
multiplayer/ui
Status Failure
Total duration 24m 6s
Artifacts 8

build.yml

on: pull_request
Configure Build Parameters
46s
Configure Build Parameters
Matrix: build
Sign the MacOS .app
0s
Sign the MacOS .app
Publish changelog from last major build to open-brush-docs
0s
Publish changelog from last major build to open-brush-docs
Publish Pimax Release
0s
Publish Pimax Release
Publish Viveport Release
0s
Publish Viveport Release
Publish Itch.io Release
0s
Publish Itch.io Release
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 2+ Release
Publish Oculus Quest 1 Release
0s
Publish Oculus Quest 1 Release
Publish Oculus Rift Release
0s
Publish Oculus Rift Release
Publish Pico Releases
0s
Publish Pico Releases
Publish Zapbox iOS
0s
Publish Zapbox iOS
Create and Notarize DMG
0s
Create and Notarize DMG
Publish Steam Release
0s
Publish Steam Release
Create Github Release
0s
Create Github Release
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9 errors
Android Pico
Build failed with Exception <<<<BuildPipeline.BuildPlayer() returned: "Errors: Building scene Assets/Scenes/Main.unity NullReferenceException: Object reference not set to an instance of an object Packaging assets - sharedassets1.assets = additional assets for scene 1: Assets/Scenes/Main.unity NullReferenceException: Object reference not set to an instance of an object Shader error in 'Point Cloud/Point': invalid subscript 'stereoTargetEyeIndex' at Assets/Shaders/Pcx/Point.shader(78) (on gles3) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _COMPUTE_BUFFER _DISTANCE_ON Shader error in 'Custom/UnlitHDRColorButton': cannot implicitly convert from 'const struct Input' to 'struct v2f' at Assets/Shaders/UnlitHDRColorButton.shader(57) (on gles3) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING Postprocess built player Library/Bee/artifacts/Android/AsyncPluginsFromLinker: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/e1818623ef6231913ab5812040540da8.gbc" Building Library/Bee/artifacts/Android/AsyncPluginsFromLinker failed with output: UnityEditor.Build.BuildFailedException: Burst compiler (1.8.15) failed running stdout: Starting 1 library requests Error: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/e1818623ef6231913ab5812040540da8.gbc" File name: '/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/e1818623ef6231913ab5812040540da8.gbc' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <594e1fc036384b94a0cc4e87c43e
Android Pico
Build failed with exit code 6
Android Pico
Process returned exit code 1 Launched as "/home/runner/runners/2.320.0/externals/node20/bin/node /home/runner/work/_actions/Wandalen/wretry.action/v3.5.0_js_action/src/Runner.mjs /home/runner/work/_actions/Wandalen/unity-builder/dist/index.js" Launched at "/home/runner/work/open-brush/open-brush"
Android Pico (CN)
Build failed with Exception <<<<BuildPipeline.BuildPlayer() returned: "Errors: Building scene Assets/Scenes/Main.unity NullReferenceException: Object reference not set to an instance of an object Packaging assets - sharedassets1.assets = additional assets for scene 1: Assets/Scenes/Main.unity NullReferenceException: Object reference not set to an instance of an object Shader error in 'Point Cloud/Point': invalid subscript 'stereoTargetEyeIndex' at Assets/Shaders/Pcx/Point.shader(78) (on gles3) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON _DISTANCE_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _COMPUTE_BUFFER Shader error in 'Custom/UnlitHDRColorButton': cannot implicitly convert from 'const struct Input' to 'struct v2f' at Assets/Shaders/UnlitHDRColorButton.shader(57) (on gles3) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING Postprocess built player Library/Bee/artifacts/Android/AsyncPluginsFromLinker: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/e1818623ef6231913ab5812040540da8.gbc" Building Library/Bee/artifacts/Android/AsyncPluginsFromLinker failed with output: UnityEditor.Build.BuildFailedException: Burst compiler (1.8.15) failed running stdout: Starting 1 library requests Error: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/e1818623ef6231913ab5812040540da8.gbc" File name: '/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/e1818623ef6231913ab5812040540da8.gbc' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <594e1fc036384b94a0cc4e87c43e
Android Pico (CN)
Build failed with exit code 6
Android Pico (CN)
Process returned exit code 1 Launched as "/home/runner/runners/2.320.0/externals/node20/bin/node /home/runner/work/_actions/Wandalen/wretry.action/v3.5.0_js_action/src/Runner.mjs /home/runner/work/_actions/Wandalen/unity-builder/dist/index.js" Launched at "/home/runner/work/open-brush/open-brush"
Oculus Quest (1)
Build failed with Exception <<<<BuildPipeline.BuildPlayer() returned: "Errors: Building scene Assets/Scenes/Main.unity NullReferenceException: Object reference not set to an instance of an object Packaging assets - sharedassets1.assets = additional assets for scene 1: Assets/Scenes/Main.unity NullReferenceException: Object reference not set to an instance of an object Shader error in 'Point Cloud/Point': invalid subscript 'stereoTargetEyeIndex' at Assets/Shaders/Pcx/Point.shader(78) (on vulkan) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _COMPUTE_BUFFER _DISTANCE_ON Shader error in 'Custom/UnlitHDRColorButton': cannot implicitly convert from 'const struct Input' to 'struct v2f' at Assets/Shaders/UnlitHDRColorButton.shader(57) (on vulkan) Compiling Subshader: 0, Pass: , Vertex program with STEREO_MULTIVIEW_ON Platform defines: SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HARDWARE_TIER2 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_FULL_STANDARD_SHADER UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING Postprocess built player Library/Bee/artifacts/Android/AsyncPluginsFromLinker: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/9042f6e7b64f6ddfc431994c165e27d5.gbc" Building Library/Bee/artifacts/Android/AsyncPluginsFromLinker failed with output: UnityEditor.Build.BuildFailedException: Burst compiler (1.8.15) failed running stdout: Starting 1 library requests Error: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/9042f6e7b64f6ddfc431994c165e27d5.gbc" File name: '/github/workspace/Library/BurstCache/Android-Arm/Hashes/Objects/9042f6e7b64f6ddfc431994c165e27d5.gbc' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <594e1fc036384b94a0cc4e87c43e51dd>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <594e1fc036384b94a0cc4e87c4
Oculus Quest (1)
Build failed with exit code 6
Oculus Quest (1)
Process returned exit code 1 Launched as "/home/runner/runners/2.320.0/externals/node20/bin/node /home/runner/work/_actions/Wandalen/wretry.action/v3.5.0_js_action/src/Runner.mjs /home/runner/work/_actions/Wandalen/unity-builder/dist/index.js" Launched at "/home/runner/work/open-brush/open-brush"

Artifacts

Produced during runtime
Name Size
Android OpenXR
515 MB
Linux
338 MB
MacOS
318 MB
Oculus Quest (2+)
515 MB
Windows OpenXR
316 MB
Windows Pimax
317 MB
Windows Rift
315 MB
iOS Zapbox
477 MB