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Simple 2D viewing mode when no headset is present #421
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…present [CI BUILD]
Checks actually pass when I retried: https://github.com/icosa-gallery/open-brush/actions/runs/4376865218 |
https://discord.com/channels/783806589991780412/804251629993197618/1083437289146945536 for some discussion about this PR |
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Nice!
I think the purpose of the dropdown on the error screen could be clearer. Perhaps a text line above the dropdown?
On the navigation, I felt it was far too fast. I could see some larger sketches needing that speed, but perhaps it could be modified by the shift key?
Also , the vertical camera adjustment felt back to front to how I would expect moving a camera around.
I'm one of those gamers who immediately turns on "Invert Y axis" on every game. Now I can inflict my preference on the world! Yeah. No. I guess I'll change it. :-( |
I've improved this to the point where I think it's ready for review. |
Just realised - I overlooked this comment and I haven't changed it. I'll update this now. |
What is the relationship between this and Monoscopic mode? Can this replace the monoscopic build? |
This is intentionally separate from monoscopic mode. It might eventually replace it but at the moment it's very different: a) Much easier to use. WASD+mouse navigation. Monoscopic is kinda weird. |
Ok, so it's a potential replacement, but currently feature limited. That helps. That also explains why when I tried it, many moons ago, on Mac it looked just like Monoscopic. (do we want to try for a view-only mode on Mac, or would that require spending way too much time getting it to build a VR-capable-but-not-really-so-that-it-fails-every-time build?) |
It shouldn't do. It should initially look like this:
I'd definitely like this to run on MacOS, iOS and Android. The work @mikeskydev is doing should enable both an iOS and MacOS build without errors. For platforms without a hardware keyboard I'll have to work on the controls a bit. (I'd also like to get a build working on Android Cardboard VR) |
I don't think we'll get there, though, because the only Mac build we have is monoscopic. We don't have an OpenXR or SteamVR build for Mac. |
A mac build could run without including any of the XR plugins, which should trigger the same conditions as not having a headset plugged in |
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