Releases: icza/screp
Releases · icza/screp
screp v1.8.2
- Fixed: "Land" commands were displayed as "Build" commands #35
screp v1.8.1
screp v1.8.0
- Added a
-overview
CLI flag which displays an overview / summary in human readable format (no JSON), see eaa9528
screp v1.7.3
screp v1.7.2
- Parse
PlayerOwners
andPlayerSides
from map data 49dacdb
screp v1.7.1
- Tighten the conditions for 1v1 UMS obs games fe8d9f2
screp v1.7.0
- 1v1 UMS teams and observers are now parsed and set. This implies improved winners detection.
- Rewrote the winners detection algorithm which handles more cases and is now more accurate.
- Added
Computed.RepSaverPlayerID
field which identifies who saved the replay if it can be detected.
screp v1.6.0
-
Added a new
-mapDataHash
CLI flag to calculate and print the hash of the map data section too; supported algorithms aresha1
,sha256
,sha512
andmd5
. If provided, the JSON output will contain a"Custom"
JSON object field having a"MapDataHash"
field with the hex string of the hash. -
Added a
-dumpMapData
CLI flag which if provided, the raw map data (CHK) is dumped to the output instead of JSON info, recommended to use with theoutfile
flag, e.g.screp -dumpMapData -outfile=map.chk myrep.rep
screp v1.5.1
screp v1.5.0
-
Added support for Korean encoding. Invalid UTF-8 strings are attempted to decode using EUC-KR (Code Page 949) encoding (f222ba0).
Duplicated the following fields with aRaw
prefix, so the original, undecoded data can also be accessed. These are not outputted by the command line tool:- In
Header
:RawTitle
,RawHost
,RawMap
- In
Player
:RawName
- In