A GitHub action that installs the Playdate SDK.
Configure a step that adds the idleberg/setup-playdate-sdk
action to your workflow. Optionally, you can pass arguments to the action.
- uses: idleberg/setup-playdate-sdk@v3.0.0
with:
sdk_version: '1.11.1' # this can usually be omitted in favour of latest version
💡 Note: For security reasons it's recommended to use the commit hash of the release as version identifier
One use case for this action is to build your game with the Playdate SDK and attach it to a GitHub release.
Example
name: Create Release
on:
push:
# Runs whenever a git tag in SemVer pattern is pushed
tags:
- 'v*.*.*'
env:
BUILD_OUTPUT: my-awesome-game
jobs:
build:
name: Upload Release Asset
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v2
- name: Install SDK
uses: idleberg/setup-playdate-sdk@v3.0.0
- name: Build Project
run: |
# Compiles the project
pdc source ${{ env.BUILD_OUTPUT }}.pdx
# Creates an archive, since the build output is a directory
zip -r -9 ${{ env.BUILD_OUTPUT }}-${{ github.ref_name }}.zip ${{ env.BUILD_OUTPUT }}.pdx
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref_name }}
release_name: ${{ github.ref_name }}
draft: false
prerelease: false
- name: Upload Release Asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./${{ env.BUILD_OUTPUT }}-${{ github.ref_name }}.zip
asset_name: ${{ env.BUILD_OUTPUT }}-${{ github.ref_name }}.zip
asset_content_type: application/zip
Every argument is optional.
Input | Description | Default |
---|---|---|
quiet |
Quiet mode, suppresses non-error output | false |
sdk_version |
Specifies the version of the SDK | latest |
set_env_var |
Sets PLAYDATE_SDK_PATH environment variable |
true |
update_path |
Updates PATH environment variable |
true |
This work is licensed under The MIT License.