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|=====================| | ||
| ABOUT: CX-16 KAKURO | | ||
| VERSION: 0.2.0 | | ||
|=====================| | ||
ABOUT: CX-16 KAKURO | ||
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VERSION: 0.3.0 | ||
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Kakuro for the Commander X16 is developed by Ivo Filot. The source code for this | ||
game can be found on its Github page: https://github.com/ifilot/cx16-kakuro/. | ||
Kakuro for the Commander X16 is developed by Ivo Filot. The source code for | ||
this game can be found on its Github page: | ||
https://github.com/ifilot/cx16-kakuro/. | ||
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The source code is available under the GNU General Public License version 3. | ||
The source code is available under the GNU General Public License version 3. | ||
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--------------------------------- | ||
PRESS ESCAPE TO LEAVE THIS SCREEN | ||
--------------------------------- | ||
--------------------------------- | ||
PRESS ESCAPE TO LEAVE THIS SCREEN | ||
--------------------------------- |
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====== | ||
KAKURO | ||
====== | ||
KAKURO | ||
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Introduction | ||
------------ | ||
Kakuro is a logic-based number puzzle game, often described as a cross | ||
between a crossword and Sudoku. In this game, players fill a grid with | ||
digits from 1 to 9, with the objective of matching the sum of numbers in | ||
each row or column to a given target. However, no number can be repeated | ||
within a single sum. Each clue is represented as a small number in a black | ||
cell, dictating the sum of the digits to be placed in the adjacent white | ||
cells. | ||
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||
Introduction | ||
------------ | ||
Kakuro is a logic-based number puzzle game, often described as a cross between a | ||
crossword and Sudoku. In this game, players fill a grid with digits from 1 to 9, | ||
with the objective of matching the sum of numbers in each row or column to a | ||
given target. However, no number can be repeated within a single sum. Each clue | ||
is represented as a small number in a black cell, dictating the sum of the | ||
digits to be placed in the adjacent white cells. | ||
Rules | ||
----- | ||
* Kakuro is played on a grid of blank and black cells, where the goal is to | ||
fill in the blank cells with numbers. Some black cells have "clues" (a | ||
small number in the corner) indicating the sum of the numbers that must | ||
appear in the consecutive blank cells in that row or column. | ||
* Only the numbers 1 through 9 can be used to fill the blank cells. | ||
* Within a "run" (a sequence of consecutive blank cells either in a row or a | ||
column), the numbers cannot repeat. Each number within a run must be | ||
unique. | ||
* The numbers in a run must add up to the sum indicated by the clue in the | ||
black cell. | ||
* Each valid combination of numbers (in a run) must be used only once in the | ||
entire puzzle. This means that no two different runs with the same number | ||
of blank cells can have identical number combinations that sum to the same | ||
value. | ||
|
||
Rules | ||
----- | ||
* Kakuro is played on a grid of blank and black cells, where the goal is to fill | ||
in the blank cells with numbers. Some black cells have "clues" (a small number | ||
in the corner) indicating the sum of the numbers that must appear in the | ||
consecutive blank cells in that row or column. | ||
* Only the numbers 1 through 9 can be used to fill the blank cells. | ||
* Within a "run" (a sequence of consecutive blank cells either in a row or a | ||
column), the numbers cannot repeat. Each number within a run must be unique. | ||
* The numbers in a run must add up to the sum indicated by the clue in the black | ||
cell. | ||
* Each valid combination of numbers (in a run) must be used only once in the | ||
entire puzzle. This means that no two different runs with the same number of | ||
blank cells can have identical number combinations that sum to the same value. | ||
Puzzles | ||
------- | ||
* The game contains (currently) 96 puzzles of various sizes and difficulty | ||
levels. The size and difficulty are indicated by the number (6-10) in the | ||
menu screen and the number of stars, respectively. | ||
* If a puzzle has been opened before, but not completed, it is colored in a | ||
light green color. Completed puzzles are colored in a dark green shade. | ||
The game will remember which puzzles have been completed before. You can | ||
always choose to play a completed game again. | ||
|
||
Puzzles | ||
------- | ||
* The game contains (currently) 96 puzzles of various sizes and difficulty | ||
levels. The size and difficulty are indicated by the number (6-10) in the | ||
menu screen and the number of stars, respectively. | ||
* If a puzzle has been opened before, but not completed, it is colored in a | ||
light green color. Completed puzzles are colored in a dark green shade. The | ||
game will remember which puzzles have been completed before. You can always | ||
choose to play a completed game again. | ||
Gameplay | ||
-------- | ||
* Move your mouse cursor over the cell you want to fill and press a digit | ||
(1-9) on your keyboard to enter a number. | ||
* Once all the cells are correctly filled, the game will notify you | ||
automatically. | ||
* If you'd like to validate your progress during the game, click the | ||
green/red button at the top-right corner of the screen. | ||
* To exit the game, click the 'X' button or press the <ESCAPE> key. | ||
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||
Gameplay | ||
-------- | ||
* Move your mouse cursor over the cell you want to fill and press a digit (1-9) on | ||
your keyboard to enter a number. | ||
* Once all the cells are correctly filled, the game will notify you | ||
automatically. | ||
* If you'd like to validate your progress during the game, click the green/red | ||
button at the top-right corner of the screen. | ||
* To exit the game, click the 'X' button or press the <ESCAPE> key. | ||
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||
--------------------------------- | ||
PRESS ESCAPE TO LEAVE THIS SCREEN | ||
--------------------------------- | ||
--------------------------------- | ||
PRESS ESCAPE TO LEAVE THIS SCREEN | ||
--------------------------------- |
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