diff --git a/src/game.c b/src/game.c index d47b029..4ffc922 100644 --- a/src/game.c +++ b/src/game.c @@ -389,7 +389,7 @@ void computer_turn() { uint8_t besty[100]; uint8_t bestx[100]; uint8_t bestvalue = 0; - uint8_t i=0, j=0, k=0; + uint8_t i=0, j=0, k=0, v=0; clock_t start, next; // keep track of time @@ -426,18 +426,14 @@ void computer_turn() { // the best result for(j=0; j bestvalue) { - bestvalue = stonecounter[j * boardsize + i]; - } - } - } - - // make another loop and collect all tiles that have the bestvalue as an - // option - k = 0; - for(j=0; j bestvalue) { // a new best value + bestvalue = v; + k=0; + besty[k] = j; + bestx[k] = i; + k++; + } else if(v == bestvalue) { // another tile with best value besty[k] = j; bestx[k] = i; k++; @@ -454,8 +450,14 @@ void computer_turn() { } while (((next - start) * 1000 / CLOCKS_PER_SEC) < cpu_waittime); - // randomly select best option from series of best values - k = rand() % (k + 1); + // randomly select best option from series of best values, current value + // of k is the number of times a best value is found; if there is only + // one option (k=1), just pick that option and do not run rand() + if(k > 1) { + k = rand() % (k + 1); // select value in range [0, k-1] + } else { + k = 0; + } place_stone(besty[k], bestx[k], PROBE_NO, current_player); no_move_counter = 0;