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G23_Strategy.cpp
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G23_Strategy.cpp
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/**************************************************************************************************
*
* \file G23_Strategy.cpp
* \brief Guideline 23: Prefer a Value-Based Implementation of Strategy and Command
*
* Copyright (C) 2022 Klaus Iglberger - All Rights Reserved
*
* This file is part of the supplemental material for the O'Reilly book "C++ Software Design"
* (https://www.oreilly.com/library/view/c-software-design/9781098113155/).
*
**************************************************************************************************/
//---- <Shape.h> ----------------------------------------------------------------------------------
class Shape
{
public:
virtual ~Shape() = default;
virtual void draw( /*some arguments*/ ) const = 0;
};
//---- <Circle.h> ---------------------------------------------------------------------------------
//#include <Shape.h>
#include <functional>
#include <utility>
class Circle : public Shape
{
public:
using DrawStrategy = std::function<void(Circle const& /*, ...*/)>;
explicit Circle( double radius, DrawStrategy drawer )
: radius_( radius )
, drawer_( std::move(drawer) )
{
/* Checking that the given radius is valid and that
the given 'std::function' instance is not empty */
}
void draw( /*some arguments*/ ) const override
{
drawer_( *this /*, some arguments*/ );
}
double radius() const { return radius_; }
private:
double radius_;
DrawStrategy drawer_;
};
//---- <Square.h> ---------------------------------------------------------------------------------
//#include <Shape.h>
#include <functional>
#include <utility>
class Square : public Shape
{
public:
using DrawStrategy = std::function<void(Square const& /*, ...*/)>;
explicit Square( double side, DrawStrategy drawer )
: side_( side )
, drawer_( std::move(drawer) )
{
/* Checking that the given side length is valid and that
the given 'std::function' instance is not empty */
}
void draw( /*some arguments*/ ) const override
{
drawer_( *this /*, some arguments*/ );
}
double side() const { return side_; }
private:
double side_;
DrawStrategy drawer_;
};
//---- <OpenGLCircleStrategy.h> -------------------------------------------------------------------
//#include <Circle.h>
//#include /* OpenGL graphics library */
class OpenGLCircleStrategy
{
public:
explicit OpenGLCircleStrategy( /* Drawing related arguments */ )
{}
void operator()( Circle const& circle /*, ...*/ ) const
{
// ... Implementing the logic for drawing a circle by means of OpenGL
}
private:
/* Drawing related data members, e.g. colors, textures, ... */
};
//---- <OpenGLSquareStrategy.h> -------------------------------------------------------------------
//#include <Square.h>
//#include /* OpenGL graphics library */
class OpenGLSquareStrategy
{
public:
explicit OpenGLSquareStrategy( /* Drawing related arguments */ )
{}
void operator()( Square const& square /*, ...*/ ) const
{
// ... Implementing the logic for drawing a square by means of OpenGL
}
private:
/* Drawing related data members, e.g. colors, textures, ... */
};
//---- <Main.cpp> ---------------------------------------------------------------------------------
//#include <Circle.h>
//#include <Square.h>
//#include <OpenGLCircleStrategy.h>
//#include <OpenGLSquareStrategy.h>
#include <memory>
#include <vector>
int main()
{
using Shapes = std::vector<std::unique_ptr<Shape>>;
Shapes shapes{};
// Creating some shapes, each one
// equipped with the according OpenGL drawing strategy
shapes.emplace_back(
std::make_unique<Circle>( 2.3, OpenGLCircleStrategy(/*...red...*/) ) );
shapes.emplace_back(
std::make_unique<Square>( 1.2, OpenGLSquareStrategy(/*...green...*/) ) );
shapes.emplace_back(
std::make_unique<Circle>( 4.1, OpenGLCircleStrategy(/*...blue...*/) ) );
// Drawing all shapes
for( auto const& shape : shapes )
{
shape->draw();
}
return EXIT_SUCCESS;
}