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character.hpp
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character.hpp
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#ifndef CHARACTER_HPP_INCLUDED
#define CHARACTER_HPP_INCLUDED
#include <cstdlib>
#include <string>
#include <vector>
#include <map>
struct sEffect
{
unsigned long Id, Id2;
unsigned long Value, Value2;
};
struct sItem
{
unsigned long Id;
unsigned long Price;
bool IsMagic;
unsigned long Count;
std::vector<sEffect> Effects;
};
class Character
{
public:
unsigned long
MonstersKills,
PlayersKills,
Frags,
Deaths,
Money,
Spells,
ActiveSpell,
ExpFireBlade,
ExpWaterAxe,
ExpAirBludgeon,
ExpEarthPike,
ExpAstralShooting,
Id1, Id2, HatId;
unsigned char
MainSkill,
Flags,
Color,
Picture,
Body,
Reaction,
Mind,
Spirit,
Sex;
std::string
Nick, Clan;
std::vector<sItem>
Bag, Dress;
bool Bad;
std::string BadString;
void DecryptSection(void* buf, unsigned long len, unsigned long key);
void LoadFromFile(std::string filename);
void LoadFromBuffer(void* buf, unsigned long len);
void Error(std::string);
// ñîõðàíåíèå íå èñïîëüçóåòñÿ
char* Section55555555;
uint32_t Size55555555;
};
#endif // CHARACTER_HPP_INCLUDED