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gl_renderer.hpp
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gl_renderer.hpp
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/*
* This file is part of mandelgpu, a free GPU accelerated fractal viewer,
* Copyright (C) 2016 Aksel Alpay
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GL_RENDERER
#define GL_RENDERER
#include <functional>
#include <string>
#include <GL/glew.h>
#include <GL/glut.h>
class gl_renderer
{
public:
static gl_renderer& instance()
{
static gl_renderer r;
return r;
}
void init(const std::string& title,
std::size_t width, std::size_t height,
int argc, char** argv);
~gl_renderer();
void close();
void render_loop();
void on_display(std::function<void ()> f);
void on_keyboard(std::function<void (unsigned char, int, int)> f);
void on_reshape(std::function<void(int,int)> f);
void on_mouse(std::function<void(int,int,int,int)> f);
void on_motion(std::function<void(int,int)> f);
void on_idle(std::function<void()> f);
std::size_t get_width() const
{ return _width; }
std::size_t get_height() const
{ return _height; }
void toggle_fullscreen(bool fullescreen);
bool is_fullscreen() const;
void save_png_screenshot(const std::string& name) const;
private:
gl_renderer();
void post_redisplay();
int _width;
int _height;
int _window_handle;
bool _is_fullscreen;
friend void glut_reshape_func(int,int);
friend void glut_display_func();
friend void glut_keyboard_func(unsigned char c, int x, int y);
friend void glut_mouse_func(int button, int state, int x, int y);
friend void glut_motion_func(int x, int y);
friend void glut_idle_func();
};
#endif