- Disable TAA
- Disable CA
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the Win64 folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. ACMirage.NoTAA.asi
- Disable TAA
- Custom Internal AA Options.
- PostProcessAAMode_None:
0
- PostProcessAAMode_FxaaLow:
1
- PostProcessAAMode_FxaaMedium:
2
- PostProcessAAMode_FxaaHigh:
3
- PostProcessAAMode_FxaaCompute:
4
- PostProcessAAMode_FxaaComputeExtreme:
5
- PostProcessAAMode_Smaa1x:
6
- PostProcessAAMode_SmaaT2x:
7
- PostProcessAAMode_TemporalAA:
8
- PostProcessAAMode_None:
- Note: Please make sure any executable hex edits are removed/reverted first.
- This has not been tested online, use at your own risk!.
- Extract the following contents of the release zip into the game root folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. BFV.NoTAA.asi
- Disable TAA
- Disable Forced Sharpening
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the Win64 folder. (
BrightMemoryInfinite\Binaries\Win64\
). - Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. BrightMemoryInfinite.NoTAA.asi
- Extract the following contents of the release zip into the Win64 folder. (
- Disable Forced TAA
- Note: Please make sure any executable hex edits are removed/reverted first.
- This patch has no ini file! meaning TAA will be disabled without any config adjustments.
- Extract the following contents of the release zip into the root game folder.
- Extract
dinput8.dll
from zip!ASI_Loader_x64
and rename towinmm.dll
and copy to game folder. - Extract
DeadSpace.NoTAA.asi
to game folder. - Create
winmm.ini
and add the following to the new created file: (See #36)[GlobalSets] DontLoadFromDllMain=0
- Extract
- Disable Forced Sharpening
- Note: Please make sure any executable hex edits are removed/reverted first.
- Download REFramework and extract
dinput8.dll
into the game root folder. - Extract
DD2.Sharpness.dll
from the release zip in the folderDragons Dogma 2\reframework\plugins
.
- Download REFramework and extract
- Force AA mode (None, FXAA or TAA)
- Skip savegame checks (for savegame transfer between different versions/profiles)
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game root folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
toversion.dll
and copy to game folder. version.ini
DeathStranding.Fix.asi
- Force TAA off
- Disable Chromatic Aberration (thanks to techiew for the original fix)
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game folder. (
ELDEN RING\Game\
). - Copy
dinput8.dll
from folder!ASI_Loader_x64
to game folder. EldenRing.NoTAA.asi
- Extract the following contents of the release zip into the game folder. (
- Disable TAA
- Disable Forced Sharpening
- Disable Static Vignette
- Disable Depth of Field
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. GoW.NoTAA.asi
- Disable TAA
- Disable Static Vignette
- Disable Depth of Field
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. GoWR.NoTAA.asi
- Disable TAA
- Disable Forced Sharpening
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game folder. (
HITMAN3\Retail\
). - Copy
dinput8.dll
from folder!ASI_Loader_x64
to game folder. Hitman3.NoTAA.asi
- Extract the following contents of the release zip into the game folder. (
- Disable TAA
- Disable Depth of Field
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the Win64 folder. (
Lies of P Demo\LiesofP\Binaries\Win64\
). - Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. LiesOfP.NoTAA.asi
- Extract the following contents of the release zip into the Win64 folder. (
- Disable TAA
- Disable Depth of Field
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the Win64 folder. (
LEGO Horizon Adventures\Glow\Binaries\Win64\
). - Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. LegoHorizonAdventures.NoTAA.asi
- Extract the following contents of the release zip into the Win64 folder. (
- Disable TAA
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game folder. (
Marvel's Guardians of the Galaxy\bin
). - Copy
dinput8.dll
from folder!ASI_Loader_x64
to game folder. GotG.NoTAA.asi
- Extract the following contents of the release zip into the game folder. (
- Remove FPS Limit
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game root folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. NierReplicant.Fix.asi
- Disable TAA
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game root folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
tod3d11.dll
and copy to game folder. PlanetOfLana.NoTAA.asi
d3d11.ini
- Please use version 1.0.136-321f7350 in the meantime while cmake transitioning is in progress.
- Skip Legal and Logo videos
- Load directly into benchmark mode (5th index, Saint Denis benchmark)
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game root folder. (next to where
RDR2.exe
is located). - Copy
dinput8.dll
from folder!ASI_Loader_x64
to game folder. RDR3.Patches.asi
ScriptHookRDR2.dll
- Extract the following contents of the release zip into the game root folder. (next to where
This patch uses following work:
- Disable TAA
- Disable Forced Sharpening
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the Win64 folder. (
Remnant 2\Remnant2\Binaries\Win64\
). - Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. Remnant2.NoTAA.asi
- Extract the following contents of the release zip into the Win64 folder. (
- Disable Forced Sharpening
- Note: Please make sure any executable hex edits are removed/reverted first.
- Download REFramework and extract
dinput8.dll
into the game root folder. - Extract
RE4.Sharpness.asi
from the release zip in the folderRESIDENT EVIL 4 BIOHAZARD RE4\reframework\plugins
and rename it intoRE4.Sharpness.dll
.
- Download REFramework and extract
- Disable TAA and Forced Sharpening
- Disable Forced Sharpening only
- Note: Please make sure any executable hex edits are removed/reverted first.
- Download REFramework and extract
dinput8.dll
into the game root folder. - Extract
RE8.NoTAA.asi
from the release zip in the folderResident Evil Village BIOHAZARD VILLAGE\reframework\plugins
and rename it intoRE8.NoTAA.dll
.
- Download REFramework and extract
- Debug Menu (by SunBeam)
- Controls:
- Joypad:
L3 + X
: Open Quick MenuL3 + Circle
: Open Dev MenuL3 + Square
: Debug PauseCircle
: Back submenuX
: Enter\Select Dev Menu Entry
- Keyboard:
Alt + Tilde
: Open Dev MenuTilde + 1
: Open Quick MenuTilde
: Back submenuEnter
: Enter\Select Dev Menu Entry
- Joypad:
- Controls:
- Skip Intro Logo Videos
- Disable TAA
- Disable Forced Sharpening
- Disable Barrel Distortion
- Disable Screen Zoom
- Disable Chromatic Aberration
- Disable Depth of Field
- Disable Vignette
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game root folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. Uncharted4TLL.NoTAA.asi
- Debug Menu
- Custom Debug Menu (Work in Progress)
- Restored Active Task Display
- Extended Debug Menu by infogram
1.0.85-44a951ca
now supports game version1.0.5.0
and newer.
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game root folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. T1X.DebugFeatures.asi
- Remove 30FPS Limit for Cutscenes (Experimental)
- Note: Please make sure any executable hex edits are removed/reverted first.
- Extract the following contents of the release zip into the game root folder.
- Rename
dinput8.dll
from folder!ASI_Loader_x64
towinmm.dll
and copy to game folder. WoLong.Fix.asi
- Lyall for Project Template.
- Ultimate ASI Loader for ASI loading.
- inipp for ini reading.
- length-disassembler for length disassembly.
- tl431 for additional game fixes.