-
Notifications
You must be signed in to change notification settings - Fork 0
/
framebuffer.js
3048 lines (2538 loc) · 70.5 KB
/
framebuffer.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// Authors: Nurudin Imsirovic <realnurudinimsirovic@gmail.com>
// Library: Abstraction Layer For 2D Canvas
// License: WTFPL v2 (See license.txt)
// Project: https://github.com/imshvc/framebuffer-js
// Created: 2024-05-01 08:34 PM
// Updated: 2024-09-22 08:23 PM
// Calendar Versioning (CalVer)
//
// See 1: https://calver.org/
// See 2: https://stripe.com/blog/api-versioning
// See 3: https://en.wikipedia.org/wiki/ISO_8601#Calendar_dates
const FB_VERSION_YEAR = 2024;
const FB_VERSION_MONTH = 9;
const FB_VERSION_DAY = 22;
// Origin types (useful for logging, errors, etc)
const FB_ORIGIN_SYSTEM = 0; // Result originates from system (library) code.
const FB_ORIGIN_USER = 1; // Result originates from user code.
/**
* FBResource prototype
* @constructor
* @module FBResource
* @param {...*} var_args
* @returns {FBResource}
*/
function FBResource() {
Object.assign(this, ...arguments);
}
/**
* FBError prototype
* @constructor
* @module FBError
* @param {null|string} text
* @param {null|string} id
* @param {number} origin
* @param {null|string} func
* @param {null|array} args
* @returns {FBError}
*/
function FBError(text = null, id = null, origin = FB_ORIGIN_USER, func = null, args = null) {
this.text = text;
this.id = id;
this.origin = origin;
this.func = {};
this.func.name = func;
this.func.args = args;
this.created = +Date.now(); // UNIX time on creation
}
/**
* FBErrorDefinition prototype
* @constructor
* @module FBErrorDefinition
* @param {string} text
* @param {string} id
* @returns {FBErrorDefinition}
*/
function FBErrorDefinition(text = null, id = null) {
this.text = text;
this.id = id;
}
// Default Canvas Context Attributes
// See: https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
var fb_canvas_context_attributes = {
// Canvas contains an alpha channel.
//
// On 'false' the browser knows that the backdrop is always opaque,
// which can speed up drawing of transparent content and images.
//
// On 'true' certain hardware or software configurations may
// yield diminishing results in terms of rendering performance.
alpha: false,
// Color space of the rendering context.
colorSpace: 'srgb',
// A boolean value that hints the user agent to reduce the latency
// by desynchronizing the canvas paint cycle from the event loop.
//
// Disclaimer: Certain browsers have odd behavior where the canvas
// is absolutely invisible (due to software bugs, or hardware limits)
// therefore this option is set to 'false'.
//
// Use fb_config() to set the value before any resources have been
// created.
desynchronized: false,
// Whether or not a lot of read-back operations are planned.
// This will force the use of a software (instead of hardware
// accelerated) 2D canvas and can save memory when calling
// 'getImageData()' frequently.
willReadFrequently: true,
};
// Dimension constraints
//
// Disclaimer: We impose our own, but constraints are often set
// by the browser, or due to hardware limitation. This is a
// known upper limit to "work" but no guarantees it will on
// every device.
const FB_MAX_WIDTH = 32767;
const FB_MAX_HEIGHT = 32767;
// Color channel offsets
const FB_CHANNEL_R = 0;
const FB_CHANNEL_G = 1;
const FB_CHANNEL_B = 2;
const FB_CHANNEL_A = 3;
// Defer methods
const FB_DEFER_WRITE_THROUGH = 0;
const FB_DEFER_WRITE_BACK = 1;
// Error definitions - Bi-directional map
var fb_error_defs = {
FB_ERR_UNSPECIFIED: 'unspecified error',
FB_ERR_BAD_WIDTH: 'width less than or equal to zero (0 >= width)',
FB_ERR_BAD_HEIGHT: 'height less than or equal to zero (0 >= height)',
FB_ERR_LARGE_WIDTH: 'width larger than allowed size (>' + FB_MAX_WIDTH + ')',
FB_ERR_LARGE_HEIGHT: 'height larger than allowed size (>' + FB_MAX_HEIGHT + ')',
FB_ERR_STUB_FUNCTION: 'stub function or method',
FB_ERR_FUNC_BLACKLISTED: 'function is blacklisted from being hooked via library methods',
FB_ERR_BAD_CFG_KEY: 'bad configuration key',
FB_ERR_BAD_CFG_VALUE: 'bad configuration value',
FB_ERR_BAD_HOOK_TYPE: 'bad function hook type',
FB_ERR_HOOK_CALL_FAILED: 'hook call failed',
FB_ERR_PATH_NOT_FOUND: 'path not found',
FB_ERR_FILE_NOT_FOUND: 'file not found',
FB_ERR_INVALID_FUNCTION: 'invalid function',
FB_ERR_INVALID_ACCESS: 'invalid access',
FB_ERR_INVALID_DATA: 'invalid data',
FB_ERR_USER_GENERATED: 'user generated error',
FB_ERR_UNHANDLED_CASE: 'unhandled case',
FB_ERR_RES_LIST_DISABLED: 'resource list disabled by configuration',
FB_ERR_CONVOLUTION_MATRIX_SIZE: 'convolution matrix must be of size 3x3 (9) or 5x5 (25)',
FB_ERR_BAD_RESOURCE_STRUCTURE: 'bad resource structure',
FB_ERR_FROM_SYSTEM: 'system-initiated error',
FB_ERR_CANVAS_NOT_SUPPORTED: 'canvas not supported',
FB_ERR_EXPECTS_RESOURCE: 'expects a framebuffer resource',
FB_ERR_EXPECTS_CONTAINER: 'expects container to be an element',
};
// Expand error definitions to global scope
for (let id in fb_error_defs) {
let text = fb_error_defs[id];
// create an error definition to differentiate
// between built-in and user-provided errors
fb_error_defs[id] = new FBErrorDefinition(text, id);
// assign global variable as reference to error text
window[id] = fb_error_defs[id];
}
// Object containing hooked functions
// See 'fb_hook()' function.
// Wiki: https://en.wikipedia.org/wiki/Hooking
var fb_hooked_functions = {};
// Blacklisted functions from hooks
var fb_hook_blacklist = [
'fb_hook',
'fb_hook_active',
'fb_hook_call',
'fb_hook_disable',
'fb_hook_enable',
'fb_hooked',
'fb_unhook',
];
// References to created and/or loaded Framebuffer Resources
// Even if a resource is assigned to a variable, it's object
// should realistically be here.
var fb_resource_list = [];
// Errors generated by fb_error()
// Disabled by default. Use fb_config()
// to enable logging.
var fb_errors = [];
// Configuration map keys accessible by 'fb_config()'
var fb_config_map_keys = [
'alpha',
'defer',
'error_log',
'resource_list',
'desync',
];
// Configuration map
// Disclaimer: Must be put last (before fb_create)
//
// We don't have a '_get' method.
//
// Internal functions access values inline,
// whereas for maintainability reasons user code
// should use 'fb_config()' when setting or getting
// the value.
//
// Private methods: 'parent' refers to the
// key object itself where methods and values
// reside.
//
// FIXME: Maybe just use 'this' instead of 'parent'?
// We'll see how the overall thing behaves, don't make
// assumptions beforehand.
var fb_config_map = {
// Alpha (part of Canvas Context Attributes)
alpha: {
default: false,
value: false,
allowed: [0, 1, false, true],
// Private methods
_set: function(value, parent) {
parent.value = value;
fb_canvas_context_attributes.alpha = value;
},
},
// Defer bit
defer: {
allowed: [
FB_DEFER_WRITE_THROUGH,
FB_DEFER_WRITE_BACK,
],
default: FB_DEFER_WRITE_BACK,
value: FB_DEFER_WRITE_BACK,
// Private methods
_set: function(value, parent) {
parent.value = value;
},
},
// Log errors by fb_error()
error_log: {
allowed: [0, 1, false, true],
default: 0,
value: 0,
// Private methods
_set: function(value, parent) {
parent.value = value;
}
},
// Use 'fb_resource_list' as an array of
// resources created throughout the script
// lifetime
resource_list: {
allowed: [0, 1, false, true],
default: 0,
value: 0,
// Private methods
_set: function(value, parent) {
parent.value = value;
}
},
// Canvas 2D Context Desynchronization
// Some browsers require this to be disabled.
desync: {
allowed: [0, 1, false, true],
default: 0,
value: 0,
// Private methods
_set: function(value, parent) {
parent.value = value;
fb_canvas_context_attributes.desynchronized = value;
}
},
};
/**
* Create a Framebuffer Resource
* @param {number} width Width
* @param {number} height Height
* @returns {Object} Framebuffer Resource
*/
function fb_create(width = 0, height = 0) {
let FN_NAME = 'fb_create';
let FN_ARGS = [...arguments];
// Convert to decimal
width |= 0;
height |= 0;
let resource = new FBResource({
canvas: null,
width: width,
height: height,
context: null,
image: null,
// UNIX time on creation
created: +Date.now(),
// UNIX time on update (fb_sync call)
//
// Default to zero to indicate that no
// updates have occured since creation.
updated: 0,
// Property in use by fb_load()
// Use it to your advantage.
loaded: true,
// Resource is locked. Use this to prevent accidental
// writes to a static resource.
//
// Disclaimer: Code can still go rogue and set this
// to false, but a good feature to have nonetheless.
locked: false,
// Dirty bit is set when pixel values have changed until
// fb_sync() is called to synchronize the cache and main
// memory. If you enable (write-through) aka defer = 0
// then this synchronization procedure is automatically
// performed.
dirty: 0,
// Course of action when pixel values change.
// Default: write-back
//
// 1 = write-back
// Changes are written to temporary memory (faster)
// but requires fb_sync() to be called afterwards.
//
// 0 = write-through
// Synchronized automatically, has a performance hit
// but more intuitive as no need to call fb_sync()
defer: fb_config_map.defer.value,
// Error messages by internal functions.
//
// Please don't modify it with your code!
//
// One can do that to allow other code
// relying on the value to run, though
// unexpected results usually arise which
// becomes more difficult to debug.
error: null,
});
// Boundary checks
if (0 >= width) {
resource.error = fb_error(FB_ERR_BAD_WIDTH, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
return resource;
}
if (0 >= height) {
resource.error = fb_error(FB_ERR_BAD_HEIGHT, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
return resource;
}
if (width > FB_MAX_WIDTH) {
resource.error = fb_error(FB_ERR_LARGE_WIDTH, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
return resource;
}
if (height > FB_MAX_HEIGHT) {
resource.error = fb_error(FB_ERR_LARGE_HEIGHT, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
return resource;
}
resource.canvas = document.createElement('canvas');
resource.canvas.width = width;
resource.canvas.height = height;
resource.context = resource.canvas.getContext(
'2d', fb_canvas_context_attributes
);
// Failed to create context
// Canvas not supported
if (resource.context === null) {
resource.error = fb_error(FB_ERR_CANVAS_NOT_SUPPORTED, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
return resource;
}
resource.image = new ImageData(width, height);
resource.image.data.fill(255);
// Synchronize
fb_sync(resource);
return resource;
}
/**
* Synchronize ImageData to the Canvas
* @param {...FBResource} var_args Framebuffer Resource(s)
* @returns {number} Valid resources synchronized
*/
function fb_sync(var_args) {
let count = 0;
for (let resource of arguments) {
if (!fb_valid(resource)) {
continue;
}
++count;
resource.context.putImageData(resource.image, 0, 0);
fb_update(resource);
}
return count;
}
/**
* Update resource and reset dirty-bit
* <InternalFunction>
* @param {FBResource} resource Framebuffer Resource
* @returns {boolean}
*/
function fb_update(resource = null) {
if (!fb_valid(resource)) {
return false;
}
resource.dirty = 0;
resource.updated = +Date.now();
return true;
}
/**
* Set RGB pixel color at X and Y coordinates
* <NoDefer>
* @param {FBResource} resource Framebuffer Resource
* @param {number} x X axis
* @param {number} y Y axis
* @param {number} r Red channel
* @param {number} g Green channel
* @param {number} b Blue channel
*/
function fb_set_pixel(resource = null, x, y, r, g, b) {
if (!fb_valid(resource)) {
return;
}
if (resource.locked) {
return;
}
x |= 0;
y |= 0;
let pos = resource.width * y * 4 + x * 4;
resource.image.data[pos + FB_CHANNEL_R] = r;
resource.image.data[pos + FB_CHANNEL_G] = g;
resource.image.data[pos + FB_CHANNEL_B] = b;
resource.dirty = 1;
}
/**
* Get pixel color at the specified X and Y coordinates.
* <PolymorphicFunction, NoDefer>
*
* @description
* - If both X and Y are provided, the function performs a
* lookup using the X and Y coordinates.
*
* - If only X is provided (Y is null), the function
* performs a linear access using X as an index.
*
* - The returned array always contains the Red, Green,
* and Blue channel values, in that order.
*
* - If X is not divisible by 4, the returned channel
* colors may be incorrect. Ensure X is divisible by
* 4 for accurate results.
*
* @param {FBResource} resource Framebuffer Resource
* @param {null|number} x X axis (linear data access when Y is null)
* @param {null|number} [y] Y axis (can be null)
* @returns {number[]} An array containing the Red, Green, and Blue channel values of the pixel.
*
*/
function fb_get_pixel(resource = null, x = null, y = null) {
if (!fb_valid(resource)) {
return;
}
let is_y_nan = (y === null || y === undefined || typeof y !== 'number');
x |= 0;
y |= 0;
let pos = x; // linear access
if (!is_y_nan) {
pos = resource.width * y * 4 + x * 4; // flat plane
}
return [
resource.image.data[pos + FB_CHANNEL_R] | 0,
resource.image.data[pos + FB_CHANNEL_G] | 0,
resource.image.data[pos + FB_CHANNEL_B] | 0
];
}
/**
* Spawn resource to a container element
* @param {FBResource} resource Framebuffer Resource
* @param {Element} container Element to which we spawn
* @returns {boolean|FBError}
*/
function fb_spawn(resource = null, container = null) {
let FN_NAME = 'fb_spawn';
let FN_ARGS = [...arguments];
if (!fb_valid(resource)) {
return fb_error(FB_ERR_EXPECTS_RESOURCE, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
}
if (container === null || container instanceof Element === false) {
return fb_error(FB_ERR_EXPECTS_CONTAINER, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
}
// TODO: add a try-catch here?
// For elements missing the 'append' method.
container.append(resource.canvas);
return true;
}
/**
* Despawn resource from its container
* @param {FBResource} resource Framebuffer Resource
* @returns {boolean}
*/
function fb_despawn(resource = null) {
if (!fb_valid(resource)) {
return false;
}
let parent = resource?.canvas?.parentElement;
if (parent === null) {
return false;
}
parent?.removeChild(resource?.canvas);
return true;
}
/**
* Download resource image as file
* @param {FBResource} resource Framebuffer Resource
* @param {String} filename Name of saved file
* @returns {boolean}
*/
function fb_save(
resource = null,
filename = '0.png'
) {
if (!fb_valid(resource)) {
return false;
}
let anchor = document.createElement('a');
anchor.href = fb_data_url(resource);
anchor.download = filename;
anchor.click();
return true;
}
/**
* Draw a rectangle
* @param {FBResource} resource Framebuffer Resource
* @param {number} x X axis
* @param {number} y Y axis
* @param {number} w Width
* @param {number} h Height
* @param {number} r Red channel
* @param {number} g Green channel
* @param {number} b Blue channel
* @param {boolean} fill Fill the area with color
* @returns {boolean}
*/
function fb_rect(
resource = null,
x = 0,
y = 0,
w = 10,
h = 10,
r = 255,
g = 255,
b = 255,
fill = false
) {
if (!fb_valid(resource)) {
return false
}
if (fill) {
for (let y2 = y; y2 < h + y; y2++) {
for (let x2 = x; x2 < w + x; x2++) {
if (resource.width > x2 && resource.height > y2) {
fb_set_pixel(resource, x2, y2, r, g, b);
}
}
}
} else {
let x2 = w + x;
let y2 = h + y;
fb_line(resource, x, y, x2 - 1, y, r, g, b); // top
fb_line(resource, x, y, x, y2, r, g, b); // left
fb_line(resource, x, y2 - 1, x2 - 1, y2 - 1, r, g, b); // bottom
fb_line(resource, x2 - 1, y, x2 - 1, y2, r, g, b); // right
}
fb_defer(resource);
return true;
}
/**
* Draw a circle
* @param {FBResource} resource Framebuffer Resource
* @param {number} x X axis
* @param {number} y Y axis
* @param {number} w Width
* @param {number} h Height
* @param {number} r Red channel
* @param {number} g Green channel
* @param {number} b Blue channel
* @param {number} p Precision of line (clamped from 0.1 to 2) (ignored on fill)
* @param {boolean} fill Fill the area with color
* @param {boolean} center Treat X and Y coordinates as middle of the circle
* @param {number} angles Across what angle to plot the circle
* @returns {boolean}
*/
function fb_circle(
resource = null,
x,
y,
w,
h,
r,
g,
b,
p = 1,
fill = false,
center = false,
angles = 360
) {
if (!fb_valid(resource)) {
return false;
}
let radian = w / 2;
if (!fill) {
p = 1 / p;
p = clamp(p, 0.5, 10); // clamped from 0.5 to 10
p -= .5;
}
// Offset from the center
if (!center) {
x += w / 2;
y += h / 2;
}
w = radian / w * 2.016;
h = radian / h * 2.016;
for (let angle = 0, x1, y1; angle < angles; angle += 0.05) {
x1 = radian * Math.cos(angle * (Math.PI / 180)) / w;
y1 = radian * Math.sin(angle * (Math.PI / 180)) / h;
// FIXME: Correct logic? Shouldn't we be calling `fb_fill`
// and not `fb_line` ??? - imshvc (2024-09-22)
if (fill) {
fb_line(resource, x, y, x + x1, y + y1, r, g, b);
continue;
}
if (p > 0) {
angle += p;
}
fb_set_pixel(resource, x + x1, y + y1, r, g, b);
}
fb_defer(resource);
return true;
}
/**
* Draw a line from point A to point B
* @param {FBResource} resource Framebuffer Resource
* @param {number} x1 X axis (point A)
* @param {number} y1 Y axis (point A)
* @param {number} x2 X axis (point B)
* @param {number} y2 Y axis (point B)
* @param {number} r Red channel
* @param {number} g Green channel
* @param {number} b Blue channel
* @param {number} p Precision of line (clamped from 0.1 to 2)
* @returns {boolean}
*/
function fb_line(
resource = null,
x1,
y1,
x2,
y2,
r = 255,
g = 255,
b = 255,
p = 1
) {
if (!fb_valid(resource)) {
return false;
}
p = clamp(p, 0.1, 2);
let x = x2 - x1;
let y = y2 - y1;
let l = Math.sqrt(x * x + y * y) * p;
let ax = x / l;
let ay = y / l;
x = x1;
y = y1;
for (let i = 0; i < l; i += 0.5) {
if (resource.width > x && resource.height > y) {
fb_set_pixel(resource, x, y, r, g, b);
}
x += ax / 2;
y += ay / 2;
}
fb_defer(resource);
return true;
}
/**
* Clear the canvas (default color Black)
* @param {FBResource} resource Framebuffer Resource
* @param {number} r Red channel
* @param {number} g Green channel
* @param {number} b Blue channel
* @returns {boolean}
*/
function fb_clear(resource = null, r = 0, g = 0, b = 0) {
if (!fb_valid(resource)) {
return false;
}
for (let i = 0; i < resource.image.data.length; i += 4) {
resource.image.data[i + FB_CHANNEL_R] = r;
resource.image.data[i + FB_CHANNEL_G] = g;
resource.image.data[i + FB_CHANNEL_B] = b;
}
fb_defer(resource);
return true;
}
/**
* Verify that the Framebuffer Resource is valid
* @param {FBResource} resource Framebuffer Resource
* @returns {boolean}
*/
function fb_valid(resource = null) {
if (resource === null) {
return false;
}
if (resource instanceof FBResource === false) {
return false;
}
let fields = [
'canvas',
'context',
'created',
'defer',
'dirty',
'error',
'height',
'image',
'loaded',
'locked',
'updated',
'width',
];
for (let field of fields) {
if (field in resource === false) {
return false;
}
}
return true;
}
/**
* Clone the resource
* <NoDefer>
* @param {FBResource} resource Framebuffer Resource
* @param {number} cri Red channel index (default FB_CHANNEL_R)
* @param {number} cgi Green channel index (default FB_CHANNEL_G)
* @param {number} cbi Blue channel index (default FB_CHANNEL_B)
* @returns {boolean|FBResource} Framebuffer Resource
*/
function fb_copy(
resource = null,
cri = FB_CHANNEL_R,
cgi = FB_CHANNEL_G,
cbi = FB_CHANNEL_B
) {
if (!fb_valid(resource)) {
return false;
}
let copy = fb_create(resource.width, resource.height);
for (let i = 0, j = resource.image.data.length; i < j; i += 4) {
copy.image.data[i + FB_CHANNEL_R] = resource.image.data[i + cri];
copy.image.data[i + FB_CHANNEL_G] = resource.image.data[i + cgi];
copy.image.data[i + FB_CHANNEL_B] = resource.image.data[i + cbi];
}
// Synchronize
copy.context.putImageData(copy.image, 0, 0);
return copy;
}
/**
* Create a resource from an asynchronously loaded image
* <NoDirtyBit>
* @param {String} path Path or URL to an image
* @param {Number|Function} width Resource width (-1 for auto), or a callback after load
* @param {Number|Function} height Resource height (-1 for auto), or a callback after error
* @returns {(null|Object)} Framebuffer Resource
*/
function fb_load(
path = null, // URL of the image
width = -1, // Resource width (-1 for auto)
height = -1 // Resource height (-1 for auto)
) {
if (path === null) {
return null;
}
let FN_NAME = 'fb_load';
let FN_ARGS = [...arguments];
// Dummy callbacks on default
let after_load = function() {};
let after_error = function() {};
// after load callback
if (typeof width === 'function') {
after_load = width;
width = -1;
}
// after error callback
if (typeof height === 'function') {
after_error = height;
height = -1;
}
// Dummy resource
let resource = fb_create(1, 1);
resource.loaded = false;
let img = new Image();
// Event handler
img.onload = function() {
if (width == -1) {
width = img.width;
}
if (height == -1) {
height = img.height;
}
// Boundary checks
if (0 >= width) {
resource.error = fb_error(FB_ERR_BAD_WIDTH, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
after_error(resource, path);
return;
}
if (0 >= height) {
resource.error = fb_error(FB_ERR_BAD_HEIGHT, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
after_error(resource, path);
return;
}
if (width > FB_MAX_WIDTH) {
resource.error = fb_error(FB_ERR_LARGE_WIDTH, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
after_error(resource, path);
return;
}
if (height > FB_MAX_HEIGHT) {
resource.error = fb_error(FB_ERR_LARGE_HEIGHT, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
after_error(resource, path);
return;
}
resource.canvas.width = width;
resource.canvas.height = height;
resource.width = width;
resource.height = height;
fb_draw_source(resource, img, width, height);
resource.loaded = true;
after_load(resource, path);
};
// Event handler
img.onerror = function() {
resource.error = fb_error(FB_ERR_PATH_NOT_FOUND, FB_ORIGIN_SYSTEM, FN_NAME, FN_ARGS);
after_error(resource, path);
};
img.src = path;
return resource;
}
/**
* Draw the contents from a resource child to the resource parent
* <NoDefer>
* @param {FBResource} resource_p Framebuffer Resource we're drawing to (parent)
* @param {FBResource} resource_c Framebuffer Resource being drawn (child)
* @param {number} x X axis
* @param {number} y Y axis
* @param {number} w Width (-1 is child's width)
* @param {number} h Height (-1 is child's height)
* @param {number} ox X axis offset
* @param {number} oy Y axis offset
* @returns {boolean}
*/
function fb_draw(
resource_p,
resource_c,
x = 0,
y = 0,
w = -1,
h = -1,
ox = 0,
oy = 0
) {
if (!fb_valid(resource_p)) {
return false;
}
if (!fb_valid(resource_c)) {
return false;
}
w = clamp(w, -1, resource_c.width) | 0;
h = clamp(h, -1, resource_c.height) | 0;
x |= 0;
y |= 0;
w |= 0;
h |= 0;
ox |= 0;
oy |= 0;
// Don't draw
if (w == 0 && h == 0) {
return false;
}
// If width or height are less than or equal to
// zero we assign each the child's dimensions
if (w == -1) {