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incutonez/legend-of-one-f

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Overview

I love the original NES Legend of Zelda, and I've tried writing it in Unity, but I had gotten a little burned out from doing that, so I decided to try something like it in TypeScript + Vue + Phaser 3.

Deployed Version

You can view the deployed version here. It's deployed using GitHub Pages Deploy Action.

Architecture

The individual screens are stored in JSON and generated using my LoJ World Builder app.

Assets

The assets were taken from various areas, and I've tried to generalize colors on the models, so their colors can be changed dynamically.

Credits

Sprites

Sounds

Music

General Zeldapedia