Skip to content

An advanced, generic post-processing injector for games and video software.

License

Notifications You must be signed in to change notification settings

informatorius/reshade

 
 

Repository files navigation

ReShade

This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.

Building

You'll need Visual Studio 2017 or higher to build ReShade and Python for the gl3w dependency. The Vulkan SDK is required if building with Vulkan support.

  1. Clone this repository including all Git submodules
  2. Open the Visual Studio solution
  3. Select either the "32-bit" or "64-bit" target platform and build the solution (this will build ReShade and all dependencies).

After the first build, a version.h file will show up in the res directory. Change the VERSION_FULL definition inside to something matching the current release version and rebuild so that shaders from the official repository at https://github.com/crosire/reshade-shaders won't cause a version mismatch error during compilation.

Contributing

Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.

License

All source code in this repository is licensed under a BSD 3-clause license.

About

An advanced, generic post-processing injector for games and video software.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 98.1%
  • C# 1.7%
  • Other 0.2%