This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.
You'll need Visual Studio 2017 or higher to build ReShade and Python for the gl3w
dependency. The Vulkan SDK is required if building with Vulkan support.
- Clone this repository including all Git submodules
- Open the Visual Studio solution
- Select either the "32-bit" or "64-bit" target platform and build the solution (this will build ReShade and all dependencies).
After the first build, a version.h
file will show up in the res directory. Change the VERSION_FULL
definition inside to something matching the current release version and rebuild so that shaders from the official repository at https://github.com/crosire/reshade-shaders won't cause a version mismatch error during compilation.
Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.
All source code in this repository is licensed under a BSD 3-clause license.