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GS2Cheats.csproj
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GS2Cheats.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
<TargetFramework>net480</TargetFramework>
<RootNamespace>GalacticScale</RootNamespace>
</PropertyGroup>
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
<PropertyGroup>
<AssemblyName>GS2Cheats</AssemblyName>
<Description>Cheats for GalacticScale 2</Description>
<Version>1.1.6</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9.0</LangVersion>
<OutDir>bin/$(Configuration)</OutDir>
<OutDir Condition="Exists($(PluginDir))">$(PluginDir)\innominata-GS2Cheats\</OutDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.9.27.14659-r.0" IncludeAssets="compile" />
<PackageReference Include="DysonSphereProgram.Modding.NebulaMultiplayerModApi" Version="*" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="GalacticScale, Version=2.8.1.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GS\obj\Debug\net472\GalacticScale.dll</HintPath>
</Reference>
<Reference Include="GSUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GS\Package\GSUI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>