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Releases: inorton/EDMCHits

1.1.2 EDMC Python3 Support

12 Jul 15:29
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Support new Python3 EDMC

HITS now uses EDSM

31 Dec 21:36
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HITS now uses EDSM as it's data source and fixes a few bugs and delays

HITS now uses EDSM.net (beta)

29 Dec 00:49
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Pre-release

The HITS server has been rather unreliable, and luckily EDSM now supports most of the same data. So this release uses EDSM!

Package Plugin

02 May 07:06
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To reduce the complexity of writing EDMC Overlay plugins, HITS now no longer bundles the server. You should install EDMCOverly from https://github.com/inorton/EDMCOverlay/releases/ before updating HITS.

Fix hight speed drawing

14 Apr 11:12
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There was a bug in EDMCOverlay where if too many drawing commands were sent in quick succession then later messages would be delayed. This release fixes that and also fixes resource contention when the overlay server was writing log messages.

Fix Scaling issues

13 Apr 18:08
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The EDMCOverlay enabled version of https://github.com/bgol/LandingPad/ had some issues with vector graphic placement. This release fixes those problems.

Fix CPU loop when client disconnects

08 Apr 07:42
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Fixed an issue to work around where if a client disconnects from the server it is not correctly detected by c#

0.4.10 Better Docs and Shutdown Fix

31 Mar 11:42
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EDMCOverlay now exits when EDMC is closed even if Elite is still running.

Also improved documentation for other plugin authors and folded in some bugfixes from @seldonlabs and @lekeno

You can now disable traffic reports from the preferences page if you just want to use the overlay server.

EDMCOverlay Fixes

18 Mar 08:03
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Fix some issues with how "shapes" on the overlay are scaled on different sized screens

Custom message duration and better detection of game window

24 Feb 09:40
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You can now change how long HITS displays messages for. Also, if Elite is obscured or minimised HITS won't keep rendering messages.