Releases: inorton/EDMCHits
1.1.2 EDMC Python3 Support
HITS now uses EDSM
HITS now uses EDSM as it's data source and fixes a few bugs and delays
HITS now uses EDSM.net (beta)
The HITS server has been rather unreliable, and luckily EDSM now supports most of the same data. So this release uses EDSM!
Package Plugin
To reduce the complexity of writing EDMC Overlay plugins, HITS now no longer bundles the server. You should install EDMCOverly from https://github.com/inorton/EDMCOverlay/releases/ before updating HITS.
Fix hight speed drawing
There was a bug in EDMCOverlay where if too many drawing commands were sent in quick succession then later messages would be delayed. This release fixes that and also fixes resource contention when the overlay server was writing log messages.
Fix Scaling issues
The EDMCOverlay enabled version of https://github.com/bgol/LandingPad/ had some issues with vector graphic placement. This release fixes those problems.
Fix CPU loop when client disconnects
Fixed an issue to work around where if a client disconnects from the server it is not correctly detected by c#
0.4.10 Better Docs and Shutdown Fix
EDMCOverlay now exits when EDMC is closed even if Elite is still running.
Also improved documentation for other plugin authors and folded in some bugfixes from @seldonlabs and @lekeno
You can now disable traffic reports from the preferences page if you just want to use the overlay server.
EDMCOverlay Fixes
Fix some issues with how "shapes" on the overlay are scaled on different sized screens
Custom message duration and better detection of game window
You can now change how long HITS displays messages for. Also, if Elite is obscured or minimised HITS won't keep rendering messages.