The 3D voxel falling-sand game
Run cargo build --release
. Without --release
, the game is unplayably slow.
- Client
- Proper player hitbox
- Running
- Sneaking
- Air control
- Adjustable brush size
- Debug HUD
- Color variation
- Pressure
- Better shading
- Better sandfall logic (resolve the statefulness issue)
- Choice of materials
- Wall
- Wood
- Water
- Sand
- Ice
- Fire
- Lava
- Stone
- Oil
- Acid
- Dust
- 3D environment outside the game area
- Realistic lighting/shadows
- Realistic physics
- Saving
- UI
- Stereo sound effects
- Screenshotting
- Color shade when player is inside a material
- Server
- Upload/rate worlds
- Multiplayer
- Deployment
- crates.io
- Add documentation on docs.rs
- Logo
- Linux app (.desktop file, icon)
- Linux AppImage
- DEB
- RPM
- Ubuntu PPA
- AUR package
- Windows executable icon
- Mac app (not just a raw executable)
- Homebrew-cask
- Website
- Android app