An experimental dynamic patcher for Fallout 4.
- This tool allows you use json-based text files to create simple mods and compatibility patches that edit game forms in memory.
- All overrides are independent of plugin load order and most have no effect on save files (the main exceptions being spells and enchantments with scripts).
- It also supports adding prefixes to item names for inventory sorting and editing GameSettings.
- Currently supported form types:
- LeveledItem, LeveledNPC, Race, Actor, Armor, Weapon, MiscItem, Key, Ammo, Ingestible, Projectile, Explosions, Containers, and Encounter Zone.
- Note: Most of the included overrides are incomplete and will be finished eventually.
- The solution and project files were made Visual Studio 2017 and probably require Windows SDK 10.0.17763.0.
- Instructions:
- Copy the F4SE source files to a new directory.
- Copy the SAKE source files to the same directory - the SAKE folder should be in src\f4se.
- Open the solution using src\f4se\SAKE.sln.
- Once loaded, edit the properties for the f4se project to change its Configuration Type to Static Library (under General).
- It's also a good idea to remove the Post-Build Event from the f4se, f4se_loader and f4se_steam_loader projects.
- They create unnecessary copies of the compiled F4SE binaries.
- Make sure the compiler is set to Release mode.
- After compiling, the DLL can be found in src\out by default.
- Edit the SAKE project's Post-Build Event if you want to use another directory for the output.
- Created with Microsoft Visual Studio Community 2017.
- Uses JSON for Modern C++ by Niels Lohmann and contributors. (https://github.com/nlohmann/json)
- Thank you to the F4SE team for providing and updating the tools that make this kind of stuff possible.
- Thank you to Bethesda Game Studios for Fallout 4 and its Creation Kit.
- This is a mod (I think?), so the following applies: (the software being Fallout 4)
- THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY THE PUBLISHER OF THE SOFTWARE OR ITS AFFILIATES.