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loadWard.js
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loadWard.js
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import RDAudio from './audio.js'
const characters = {
hailey: "assets/characters/hailey.gif",
insom: "assets/characters/insom.gif",
insomalt: "assets/characters/insomalt.gif",
ianbubble: "assets/characters/ianbubble.gif",
logan: "assets/characters/logan.gif",
lucia: "assets/characters/lucia.gif",
mystery: "assets/characters/mystery.gif",
samurai: "assets/characters/samurai.gif",
cole: "assets/characters/cole.gif",
quaver: "assets/characters/quaver.gif",
cockatiel: "assets/characters/cockatiel.gif",
hospitalchair: "assets/characters/hospitalchair.png",
exit: "assets/characters/exit.png",
locked: "assets/characters/locked.png"
}
const bgs = {
betaward: "./assets/bgs/betaward.gif",
blissful: "./assets/bgs/blissful-borders.png",
rdrts_1: "./assets/bgs/rdrts_1_full.png",
hospital: "./assets/bgs/hospital.png",
hospitalnight: "./assets/bgs/hospitalnight.png",
gardennight: "./assets/bgs/gardennight.png"
}
function shorten(string) {
return string.substring(0, 29).trim()+(string.length>29 ? '...' : '')
}
/**
* Loads a ward
* @param {array} ward_data
*/
function addWardToScreen(ward_data) {
const allLinks = []
// Generate the content shared between all wards
const ward_template = document.querySelector('#custom-ward')
document.body.appendChild(ward_template.content)
// Configure the buttons
const master = document.querySelector('.master')
master.querySelector('#exitWard').addEventListener('click', () => {
RDAudio.TransitionIn.play()
setTimeout(() => { window.location = window.location.href.split('?')[0] }, 1200)
})
master.querySelector('#copyAll').addEventListener('click', () => {
navigator.clipboard.writeText(allLinks.join('\n'))
})
// Generate each level within the ward
for (const level of ward_data) {
const level_template = document.createElement('template')
// Set the character sprite if it's found in the list
if(characters[level.character]){
level.character = characters[level.character]
}
if(level.type === "level"){
level_template.innerHTML = `
<div class="level" id=${level.id}>
<div>
${ level.isBoss ? '<span style="color:#f652a0">Boss</span>' : '' }
<br><br>
<span class="nickname">${level.nickname}</span>
<span class="levelname">${shorten(level.name)}</span>
<br>
<button class="pager selectPatient" id='copybutton-${level.id}'>Copy Link</button>
<br>
<br>
<div class="quote" id='quote-${level.id}'></div>
</div>
<img class="character" src="${level.character}">
</div>
`
master.querySelector('.levels').appendChild(level_template.content)
master.querySelector(`#copybutton-${level.id}`).addEventListener('click', () => {
navigator.clipboard.writeText(level.download)
})
allLinks.push(level.download)
} else if (level.type === "exit"){
level_template.innerHTML = `
<div class="level" id=${level.id}>
<br>
<button class="pager selectPatient" id='exitbutton-${level.id}'>${level.name}</button>
<br>
<br>
<div class="quote" id='quote-${level.id}'></div>
<img class="character" src="${level.character}">
</div>
`
master.querySelector('.levels').appendChild(level_template.content)
master.querySelector(`#exitbutton-${level.id}`).addEventListener('click', () => {
RDAudio.TransitionIn.play()
setTimeout(() => { window.location = "?ward=" + level.destination }, 1200)
})
}
let typewriter;
// Configure the quotes
const item = master.querySelector(`#${level.id}`)
item.addEventListener('mouseenter', () => {
//todo: check if level is beaten and if so, display postquote instead
item.querySelector(`#quote-${level.id}`).style.visibility = 'visible'
typewriter = new Typewriter(`#quote-${level.id}`, { delay: 45, cursor: '' })
typewriter.typeString(level.prequote || '').start()
})
item.addEventListener('mouseleave', () => {
typewriter.pause();
const quote = item.querySelector(`#quote-${level.id}`)
quote.style.visibility = 'hidden'
quote.innerHTML = ''
})
}
// Apply SFX to all configured elements
Array.from(master.querySelectorAll('.selectPatient')).map(elem => elem.addEventListener('mouseover', () => {
RDAudio.SelectPatient.play()
}))
Array.from(master.querySelectorAll('.pager')).map(elem => elem.addEventListener('click', () => {
RDAudio.PagerButton.play()
}))
}
/**
* Loads a ward
* @param {object} wardObject
*/
async function loadWard(wardName) {
let wardObject
try {
wardObject = await (await fetch(`./wards/custom/${wardName}.json`)).json()
}
catch(error) {
console.log(error)
alert('Attempted loading a malformed ward. Please check if this ward exists and is correctly formatted.')
return false
}
let bgmSettings = localStorage.getItem('playBgm')
if (bgmSettings) {
const bgm = new Audio(`./assets/music/track1.mp3`)
bgm.volume = 0.25
bgm.loop = true
bgm.play() //du dudududu dudu dudududu
}
// Update the page title
document.title = wardObject.name
const root = document.querySelector(":root")
wardObject.color ? root.style.setProperty('--wardcolour', wardObject.color) : root.style.setProperty('--wardcolour', '#8294e566') // Writing "color" hurts my soul
wardObject.colour ? root.style.setProperty('--wardcolour', wardObject.colour) : root.style.setProperty('--wardcolour', '#8294e566') // repenting for my sins
// ^ FIXME: Currently all ranks are set to B+, please use this for the demo!
// & Actually, just ignore it for now. :shushing_face:
// set the background (if it exists)
if (wardObject.bg) {
if (bgs[wardObject.bg]) {
wardObject.bg = bgs[wardObject.bg]
}
document.body.style.backgroundImage = `linear-gradient( rgba(0, 0, 0, 0.1), rgba(0, 0, 0, 0.1) ), url('${wardObject.bg}')`
} else {
console.log("BG not found, using betaward!")
}
addWardToScreen(wardObject.data)
return true
}
export default loadWard