Now known as Chirithy!
Java 8 and above is required so long as the Nashorn Script Engine is available.
I'm look at you Java 11 (They deprecated the feature).
Download the latest release
In your favorite MySQL browser, execute the .sql script backups/chirithy_clean.sql
.
Edit worlds (rates, messages, etc.) in world.ini
.
Edit all IP inside server-config.json
depending if you want a local or remote server.
Edit database.properties
to connect to your server database.
Add your own wz
folder containing your server XMLs. You can make these files using HaRepacker or similar tools.
Simply run launch-channel.bat
and launch-login.bat
. Follow any given instructions.
If using your own script, these arguments must be included in your Java CLI:
-Dwzpath=wz
-Dlog4j.configurationFile=log4j.xml
The -D
prefix assigns the key and value to your system properties.
wzpath
is a relative path to your wz directory containing server XMLs.
log4j.configurationFile
is a relative path to your log4j configuration file.
Both are typically contained in your root directory (where the scripts
folder is contained).
This server emulator is required to run as two separate JVM processes.
The ports used are as follows and can be configured via file editing server-config.json
:
Login Server: 8484
Channel Server: 7575 + channel-ID + (world-ID * 100)
If using windows, be sure to un-block the TCP
ports from your in-bound firewall rules.
All three of these processes are to run on the same system as they connect via LAN and communicate with raw packet data.
Under your server-config.json
properties, should the UseNewEncryption
property be assigned to true
, your game client localhost will need to update its IGCipher
hash numbers.
In the IGCipher client functions, the number will need to be changed from F25350C6
to FF11252D
.
Note: These numbers are represented in the Big Endian format in the client, and Little Endian in the server.