-
Notifications
You must be signed in to change notification settings - Fork 0
/
Freeglutexample.vcxproj.filters
134 lines (134 loc) · 4.75 KB
/
Freeglutexample.vcxproj.filters
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>source</Filter>
</ClCompile>
<ClCompile Include="3dStruct\threeDModel.cpp">
<Filter>headers\3DStruct</Filter>
</ClCompile>
<ClCompile Include="Images\ImageLoading.cpp">
<Filter>headers\Images</Filter>
</ClCompile>
<ClCompile Include="Obj\OBJLoader.cpp">
<Filter>headers\Obj</Filter>
</ClCompile>
<ClCompile Include="Octree\Octree.cpp">
<Filter>headers\Octree</Filter>
</ClCompile>
<ClCompile Include="Structures\Vector3d.cpp">
<Filter>headers\Structures</Filter>
</ClCompile>
<ClCompile Include="TextureHandler\TextureHandler.cpp">
<Filter>headers\TextureHandler</Filter>
</ClCompile>
<ClCompile Include="Utilities\IntersectionTests.cpp">
<Filter>headers\Utilities</Filter>
</ClCompile>
<ClCompile Include="Box\Box.cpp">
<Filter>headers\Box</Filter>
</ClCompile>
<ClCompile Include="shaders\Shader.cpp">
<Filter>headers\shaders</Filter>
</ClCompile>
<ClCompile Include="stb.cpp">
<Filter>source</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="3dStruct\threeDModel.h">
<Filter>headers\3DStruct</Filter>
</ClInclude>
<ClInclude Include="Images\ImageLoading.h">
<Filter>headers\Images</Filter>
</ClInclude>
<ClInclude Include="Images\FreeImage.h">
<Filter>headers\Images</Filter>
</ClInclude>
<ClInclude Include="Obj\OBJLoader.h">
<Filter>headers\Obj</Filter>
</ClInclude>
<ClInclude Include="Octree\Octree.h">
<Filter>headers\Octree</Filter>
</ClInclude>
<ClInclude Include="Structures\Vector3d.h">
<Filter>headers\Structures</Filter>
</ClInclude>
<ClInclude Include="TextureHandler\TextureHandler.h">
<Filter>headers\TextureHandler</Filter>
</ClInclude>
<ClInclude Include="Utilities\IntersectionTests.h">
<Filter>headers\Utilities</Filter>
</ClInclude>
<ClInclude Include="Box\Box.h">
<Filter>headers\Box</Filter>
</ClInclude>
<ClInclude Include="shaders\Shader.h">
<Filter>headers\shaders</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="headers">
<UniqueIdentifier>{fc837774-d0bb-4f04-9bf7-d9b28cb5f32c}</UniqueIdentifier>
</Filter>
<Filter Include="source">
<UniqueIdentifier>{9604e9f0-a9c7-48ca-bc3a-ca96f1aabe51}</UniqueIdentifier>
</Filter>
<Filter Include="headers\glslfiles">
<UniqueIdentifier>{94cd8df4-a9b6-4d4a-b486-09e8b499715b}</UniqueIdentifier>
</Filter>
<Filter Include="headers\Box">
<UniqueIdentifier>{ede67b4e-bf8a-4108-b4b2-67c9fb9c8f81}</UniqueIdentifier>
</Filter>
<Filter Include="headers\3DStruct">
<UniqueIdentifier>{7f9ab6b0-4d0e-4076-800a-2bd805619429}</UniqueIdentifier>
</Filter>
<Filter Include="headers\Images">
<UniqueIdentifier>{aa9331e8-4656-4ec8-8aa8-addac4216121}</UniqueIdentifier>
</Filter>
<Filter Include="headers\Obj">
<UniqueIdentifier>{2cae383f-2227-4b7f-ae00-b03dd55c0e7c}</UniqueIdentifier>
</Filter>
<Filter Include="headers\Octree">
<UniqueIdentifier>{80f29e8c-cca7-4046-8fe2-659af2464ca1}</UniqueIdentifier>
</Filter>
<Filter Include="headers\Structures">
<UniqueIdentifier>{a65185b3-315d-443c-bff4-6bc006cadc8a}</UniqueIdentifier>
</Filter>
<Filter Include="headers\TextureHandler">
<UniqueIdentifier>{a4b12441-6f77-46b8-a7c8-38e7e6c1f27a}</UniqueIdentifier>
</Filter>
<Filter Include="headers\Utilities">
<UniqueIdentifier>{b9a209e6-dfcf-43cc-8d10-fd297f092e7d}</UniqueIdentifier>
</Filter>
<Filter Include="headers\shaders">
<UniqueIdentifier>{c715a860-d723-4985-8289-8bd7cadcb8e0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="glslfiles\basicTransformationsWithDisplacement.vert">
<Filter>headers\glslfiles</Filter>
</None>
<None Include="glslfiles\basic.frag">
<Filter>headers\glslfiles</Filter>
</None>
<None Include="glslfiles\basic.vert">
<Filter>headers\glslfiles</Filter>
</None>
<None Include="glslfiles\basicTransformations.frag">
<Filter>headers\glslfiles</Filter>
</None>
<None Include="glslfiles\basicTransformations.vert">
<Filter>headers\glslfiles</Filter>
</None>
<None Include="glslfiles\basicTransformationsWithDisplacement.frag">
<Filter>headers\glslfiles</Filter>
</None>
<None Include="glslfiles\basicTex.frag">
<Filter>headers\glslfiles</Filter>
</None>
<None Include="glslfiles\basicTex.vert">
<Filter>headers\glslfiles</Filter>
</None>
</ItemGroup>
</Project>