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MotionMatching

Simple motion matching implementation in Unity

Preview video

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Currently the system only match trajectory but can be extended easily if you want it to match specific bone or entire pose.

You need:

  1. Set of locomotions animations.
  2. Character with animators

QuickStart:

  1. Create your animation library in asset window right click and Create/MotionMatching/AssetLibrary
  2. Fill your animation clips in the animations list
  3. Drag and drop your character
  4. Add following components to your character: SampleMotionMatching, MMAgent, MMService
  5. Fill in required field like LineRenderer, Camera, Curves (just linear will do but feel free to experiment with it).

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Simple motion matching implementation in Unity

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