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fight.h
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fight.h
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
// Copyright (c) 2011-2022, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 3
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef FIGHT_H
#define FIGHT_H
#include "common.h"
PAL_C_LINKAGE_BEGIN
INT
PAL_BattleSelectAutoTargetFrom(
INT
);
BOOL
PAL_IsPlayerDying(
WORD
);
BOOL
PAL_IsPlayerHealthy(
WORD wPlayerRole
);
INT
PAL_BattleSelectAutoTarget(
VOID
);
#ifndef PAL_CLASSIC
VOID
PAL_UpdateTimeChargingUnit(
VOID
);
FLOAT
PAL_GetTimeChargingSpeed(
WORD wDexterity
);
#endif
VOID
PAL_BattleUpdateFighters(
VOID
);
VOID
PAL_BattlePlayerCheckReady(
VOID
);
VOID
PAL_BattleStartFrame(
VOID
);
VOID
PAL_BattleCommitAction(
BOOL fRepeat
);
VOID
PAL_BattlePlayerPerformAction(
WORD wPlayerIndex
);
VOID
PAL_BattleEnemyPerformAction(
WORD wEnemyIndex
);
VOID
PAL_BattleShowPlayerPreMagicAnim(
WORD wPlayerIndex,
BOOL fSummon
);
VOID
PAL_BattleDelay(
WORD wDuration,
WORD wObjectID,
BOOL fUpdateGesture
);
VOID
PAL_BattleStealFromEnemy(
WORD wTarget,
WORD wStealRate
);
VOID
PAL_BattleSimulateMagic(
SHORT sTarget,
WORD wMagicObjectID,
WORD wBaseDamage
);
PAL_C_LINKAGE_END
#endif