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We need a Search Grid #10
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I took it one step further and named the resulting sectors of the mile-grid. There are 84 square miles that actually need to be searched. That's manageable I think. The idea is that individuals can get (a range of) sectors assigned in which they can collect all plant coordinates. I myself will start collecting coordinates in sector H7. |
Thanks, I'm testing some plugins to create a grid. |
Getting my logical senses hyped about this. Jean. Great work so far mate. Im impressed with the herb map as im a loyal user of the herbs. Should add a link on the main map to the herb map so others can link to it freely. Great work. |
Grid L9 done. Also I'm couting how many plants are in the area. |
My current progress is here: https://jeanropke.github.io/RDOMap/assets/images/RDO%20Full%20Map.jpg |
Hello Jean,
I realized that to get all coordinates of all plants, a search grid will be nessesary at some point.
And before some arbitrary grid gets implemented I took it upon me to research the (your) map in depth and combine it with all the data I accumulated about in-game measurements.
And I finally cracked the code.
I will attach the gist of it as maps.
There are three versions:
A. Dodecal grid MILES. My preference, the MILE grid (dodeca = 12 in Greek). Every 12 degrees are exactly 1 in-game mile. That makes it not only a fine search grid but it also serves as a Mile grid. (Duh)
B. Octal grid. The octal grid. This is how the (digital) logic of the map works. All binary numbers. This is the only grid that has nice even center coordinates.
C. Decimal grid. That might seem be the most obvious, but it's not. It has nothing to do with the digital numbers of the map, which are all powers of two.
ATTENTION: The decimal grid does NOT represent KILOMETRES! It represents 10 degrees of map coordinates! The map distance measurements are entirely in miles.
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