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triangles.c
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triangles.c
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/*************************************************************************
* Triangles example program using BOV, a wrapper around OpenGL and
* GLFW (www.glfw.org) to draw simple 2D graphics.
*------------------------------------------------------------------------
* Copyright (c) 2019-2020 Célestin Marot <marotcelestin@gmail.com>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#include "BOV.h"
#include <math.h>
int main(int argc, char* argv[])
{
bov_window_t* window = bov_window_new(1080,640, argv[0]);
const GLubyte common_msg[] = "rendering points using";
bov_text_t* common_label = bov_text_new(common_msg,
GL_STATIC_DRAW);
bov_text_set_pos(common_label, (GLfloat[2]) {-1.0, 0.9});
// make an array of message
const GLubyte* label_msg[8] = {
(GLubyte[]){"bov_points_draw()"},
(GLubyte[]){"bov_triangles_draw()"},
(GLubyte[]){"bov_triangle_strip_draw()"},
(GLubyte[]){"bov_triangle_fan_draw()"},
(GLubyte[]){"bov_fast_points_draw()"},
(GLubyte[]){"bov_fast_triangles_draw()"},
(GLubyte[]){"bov_fast_triangle_strip_draw()"},
(GLubyte[]){"bov_fast_triangle_fan_draw()"},
};
void (*functions[8])(bov_window_t* window,
const bov_points_t* pts,
GLint start,
GLsizei count) = {
bov_points_draw,
bov_triangles_draw,
bov_triangle_strip_draw,
bov_triangle_fan_draw,
bov_fast_points_draw,
bov_fast_triangles_draw,
bov_fast_triangle_strip_draw,
bov_fast_triangle_fan_draw,
};
const GLubyte* label_msg_with_order[8] = {
(GLubyte[]){"bov_points_draw_with_order()"},
(GLubyte[]){"bov_triangles_draw_with_order()"},
(GLubyte[]){"bov_triangle_strip_draw_with_order()"},
(GLubyte[]){"bov_triangle_fan_draw_with_order()"},
(GLubyte[]){"bov_fast_points_draw_with_order()"},
(GLubyte[]){"bov_fast_triangles_draw_with_order()"},
(GLubyte[]){"bov_fast_triangle_strip_draw_with_order()"},
(GLubyte[]){"bov_fast_triangle_fan_draw_with_order()"},
};
void (*functions_with_order[8])(bov_window_t* window,
const bov_points_t* pts,
const bov_order_t* order,
GLint start,
GLsizei count) = {
bov_points_draw_with_order,
bov_triangles_draw_with_order,
bov_triangle_strip_draw_with_order,
bov_triangle_fan_draw_with_order,
bov_fast_points_draw_with_order,
bov_fast_triangles_draw_with_order,
bov_fast_triangle_strip_draw_with_order,
bov_fast_triangle_fan_draw_with_order,
};
// with an array of corresponding labels
bov_text_t* label[8];
bov_text_t* label_with_order[8];
for(int i=0; i<8; i++) {
label[i] = bov_text_new(label_msg[i], GL_STATIC_DRAW);
label_with_order[i] = bov_text_new(label_msg_with_order[i], GL_STATIC_DRAW);
bov_text_set_pos(label[i], (GLfloat[2]) {-1.0 + 23 * 0.025, 0.9});
bov_text_set_pos(label_with_order[i], (GLfloat[2]) {-1.0 + 23 * 0.025, 0.9});
}
/*
GLfloat coord[][2] = {
{0, 0},
{1, 0},
{0.6*0.8660254582502496, 0.6*0.49999990566243624},
{0.5000001886751096, 0.8660252948527859},
{0.6*3.2679489653813835e-07, 0.6*0.9999999999999466},
{-0.49999962264970943, 0.8660256216476209},
{-0.6*0.8660251314552299, 0.6*0.5000004716877294},
{-0.9999999999997864, 6.535897930762419e-07},
{-0.6*0.8660257850448994, -0.6*0.4999993396369297},
{-0.5000007547002964, -0.8660249680575809},
{-0.6*9.803846891701863e-07, -0.6*0.9999999999995194},
{0.49999905662409616, -0.8660259484420856},
{0.6*0.86602480465984, -0.6*0.5000010377128091},
{1, 0},
};*/
GLfloat coord[][2] = {
{0, 0},
{1, 0},
{0.5, 0.5},
{2, 2},
{4, 4},
{6, 2}
};
//bov_points_t* pointset = bov_points_new(coord, 14, GL_STATIC_DRAW);
bov_points_t* pointset = bov_points_new(coord, 6, GL_STATIC_DRAW);
bov_points_set_color(pointset, (float[4]) {0.05, 0.1, 0.2, 0.6});
bov_points_set_outline_width(pointset, 0.025);
bov_points_set_width(pointset, 0.0);
bov_points_set_outline_color(pointset, (GLfloat[4]) {0.3, 0.0, 0.0, 0.5});
/*
bov_order_t* order = bov_order_new((GLuint[14]) {0, 2, 4, 6, 8, 14, 12, 1, 3, 5, 7, 9, 11, 13},
10,
GL_STATIC_DRAW);*/
bov_order_t* order = bov_order_new((GLuint[6]) {0, 1, 2, 3, 4, 5}, 6, GL_STATIC_DRAW);
unsigned long frameCount = 0;
while(!bov_window_should_close(window)) {
double wtime = bov_window_get_time(window);
bov_text_draw(window, common_label);
unsigned mode = (unsigned) wtime / 2 % 16;
if(mode<8) {
bov_text_draw(window, label[mode]);
functions[mode](window, pointset, 0, BOV_TILL_END);
}
else {
bov_text_draw(window, label_with_order[mode-8]);
functions_with_order[mode-8](window, pointset, order, 0, BOV_TILL_END);
}
bov_window_update(window);
frameCount++;
}
printf("Ended correctly - %.2f second, %lu frames, %.2f fps\n",
bov_window_get_time(window),
frameCount,
frameCount / bov_window_get_time(window));
for(int i=0; i<8; i++) {
bov_text_delete(label[i]);
bov_text_delete(label_with_order[i]);
}
bov_text_delete(common_label);
bov_points_delete(pointset);
bov_window_delete(window);
return EXIT_SUCCESS;
}