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Merge pull request #275 from jeffeb3/group-restructure-take-2
Group restructure take 2
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16.14.1 | ||
20.6.1 |
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node_modules | ||
build | ||
tmp | ||
.eslintcache |
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{ | ||
"semi": false, | ||
"singleAttributePerLine": true | ||
} |
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## Sandify | ||
## Sandify | ||
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Sandify is working on a solution to turn your cold, empty hearted, emotionless sand tables into cold, empty hearted emotionless sand table robots with enchanting patterns. | ||
Sandify turns your cold, empty-hearted, emotionless sand tables into cold, empty-hearted, emotionless sand table robots with enchanting patterns. | ||
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[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2Fjeffeb3%2Fsandify%2Fbadge&style=for-the-badge)](https://actions-badge.atrox.dev/jeffeb3/sandify/goto) | ||
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The output of sandify is code you can run on your sand table. The requirements of this | ||
code are: | ||
- Continuous, since the ball can't lift to travel to another location | ||
- Can't exceed machine limits, since the firmware isn't smart enough about how the limits are | ||
handled. | ||
- Not a requirement, but the patterns would be better if they mostly cover the area. | ||
Sandify outputs code you can run on your sand table. The code produced is: | ||
- Continuous, since the ball can't lift to travel to another location. | ||
- Bounded to never exceed machine limits, as the firmware isn't typically smart enough to handle. | ||
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Different designs are possible, and input is welcome from the community. | ||
Sandify supports a large number of shape types and effects, so be creative! Input is welcome from the community. | ||
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## Using the tool | ||
## Using Sandify | ||
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It's currently hosted at: | ||
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https://sandify.org | ||
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- Visit the webpage | ||
- Adjust the machine limits to match your build | ||
- Play with the inputs until you have a pleasing pattern. | ||
- Save the code with the export button. | ||
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[Check out the wiki](https://github.com/jeffeb3/sandify/wiki) | ||
- Head over to [sandify.org]((https://sandify.org). | ||
- Adjust the machine limits to match your table. | ||
- Add shapes and effects until you create a pleasing pattern. | ||
- Export the code in a format supported by your table. | ||
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## More info | ||
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See the birthplace here: | ||
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https://forum.v1engineering.com/t/does-this-count-as-a-build/6037?u=jeffeb3 | ||
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## Running sandify from source on a local machine | ||
- Check out the [wiki](https://github.com/jeffeb3/sandify/wiki) for lots of details on features. | ||
- Read about how Sandify [came into being](https://forum.v1engineering.com/t/does-this-count-as-a-build/6037?u=jeffeb3). | ||
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AFAIK, the steps to replicate this on your machine are: | ||
## Running from source locally | ||
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- Install npm and node.js | ||
- Run 'npm install' from here | ||
- Run 'npm start' and it should open your browser to http://127.0.0.1:3000 | ||
- [Install npm and node.js](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm). | ||
- Clone the Sandify repository, and change to that directory. | ||
- `npm install` | ||
- `npm start` | ||
- View in your browser at http://127.0.0.1:3000 or http://localhost:3000. |
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### TODO FOR RELEASE | ||
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- get rectangular preview image from Jeff | ||
- bug: wiper, 90 degrees with noise effect; change wiper size from 4 to 40, hangs browser | ||
- bug: edge-case optimization of pattern with inverted mask is adding a center point within the mask; workaround is to enable "minimize perimeter moves", but this isn't user-friendly obviously | ||
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### FUTURE CONSIDERATION | ||
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- refactor slider so it's precise like fine tuning; support Shift key as well | ||
- use react-router-dom for routes so browser back button works with tabs | ||
- groups | ||
- selectLayersByGroupId - some kind of compound parent key "[a]-[b]" | ||
- big thunk which just changes layer dimensions | ||
- if it has effects, can render those via selector | ||
- store pattern name and other desired attribution (?) in exported file and display it somewhere (either stats tab or in the preview window) | ||
- show pattern start/end type (e.g., 1-0) if start/end if specified | ||
- new fine tuning setting: when backtracking at end, optionally ignore border if enabled | ||
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## NEW IN 1.0.0 | ||
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- User interface | ||
- Layout improvements | ||
- Can zoom in/out in the preview window. | ||
- Can now click on a layer in the preview window to select the layer. | ||
- Improved coloring and display layers and effects when they are selected and dragged to make editing more intuitive. | ||
- Save and load patterns (new .sdf file format) | ||
- Patterns can be saved and loaded from a file. | ||
- Unsaved work is automatically preserved in the browser (can reload the page without losing work) | ||
- Effects | ||
- Effects are now displayed within their parent layer, and are no longer shown in the "layers" list. | ||
- Track | ||
- Improved settings make it easier to either "unwind" a single shape along a prescribed track, or position multiple shapes along a track. | ||
- Fine tuning | ||
- Percentages are based on overall length of the pattern, not number of vertices. Fractional values are supported. | ||
- Fisheye | ||
- Improved rendering when applied to shapes that have straight lines | ||
- Transformer (new) | ||
- New effect to allow resizing and rotation of a given layer | ||
- Shapes | ||
- Loop, scale, spin, and track transformers, as well as fine tuning settings, are now individual effects that can be added to a shape in any order, and are not added by default. | ||
- New "maintain aspect ratio" setting, when enabled, forced a fixed aspect ratio. | ||
- Machines | ||
- Configure (add/remove/edit) multiple machines and switch between them. | ||
- Machine settings from imported patterns are automatically saved as an "[Imported]" machine. | ||
- Export | ||
- Machine and shape settings are no longer added as comments to exported files in various formats. |
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