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@threejs-kit/instanced-sprite-mesh@2.4.4

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@github-actions github-actions released this 29 Feb 00:55
· 46 commits to main since this release
115debc

@three-kit/materials

2.4.3

Patch Changes

  • 475a348: three-instanced-uniforms-mesh as peer

2.4.2

Patch Changes

  • 4121a83: corrected spritebuilder frameRange

2.4.1

Patch Changes

2.4.0

Minor Changes

  • 2a58cde: Allow setting a given frameID per instance with .frame.setAt

2.3.4

Patch Changes

  • 75cfd6c: rename w and h to width and height

2.3.3

Patch Changes

2.3.2

Patch Changes

2.3.1

Patch Changes

  • 41898f2: compatibility fix for three>159

2.3.0

Minor Changes

  • bea058a: sprites correctly scale when billboarded

2.2.0

Minor Changes

  • 12bc029: sprite builder utility fix for 'frameSize' autoframing option

2.1.1

Patch Changes

2.1.0

Minor Changes

  • 2de01f0: mesh.flipX.at() function fixed. Removed console .logs

2.0.0

Major Changes

  • 848a412: Per instnace granular animation controls with GPGPU

Minor Changes

  • ace70f5: updated sprite builder to support multiple animations per spritesheet image file

Patch Changes

  • 0cb6e5c: bugfix: corrected center point of a zoom when using triangle geometry (glsl)

1.2.0

Minor Changes

  • 55c1caa: Option to use a triangle instead of a plane for the sprite geometry
  • 9071d46: - flipY and flipX for sprites
    • offset animations by time (random or set)

1.1.0

Minor Changes

  • a29f901: createSpritesheet utility function for combining multiple image files into one and generating metadata for instancing

1.0.0

Major Changes

Minor Changes

  • 296a668: Docs sketch for sprites, fps setter

1.1.1

Patch Changes

  • f0da89e: new cutEdges parameter for MeshParallaxMaterial. Indicates whether to trim the edges of the geometry when the parallaxed UV coordinates exceed the value of 1. If set to true, any portions of the material where the parallaxed UV coordinates go beyond the limit wil get clipped producing a jagged look at the edge.

1.1.0

Minor Changes

  • 03e43e2: New material MeshGlintMaterial. Early release - needs major improvements.

Patch Changes

  • ad89c00: MeshParallaxMaterial - better quality at angles approaching 90°

1.0.8

Patch Changes

  • e78da3d: MeshParallaxMaterial fixes - constructor

1.0.7

Patch Changes

  • 5ef828c: another release action test

1.0.6

Patch Changes

1.0.5

Patch Changes

1.0.4

Patch Changes

1.0.3

Patch Changes

1.0.2

Patch Changes

1.0.1

Patch Changes

2.0.0

Major Changes

  • d81b498: Parallax Occlusion material based on MeshPhysicalMaterial