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This is a static site built with metalsmith -- see metalsmith.js for the pipeline. Most of the standard metalsmith plugins are used, plus a few tricks.

I don't like YAML frontmatter, and the only per-post metadata I need is date and template type, so I encode them in the file name and extension, respectively. metalsmith-date-in-filename gets the date; a custom metalsmith middleware sets the template.

I use metalsmith-browserify to generate a static site JavaScript bundle for the WebGL animations. Within the bundle I use many stackgl modules. Thanks in particular to glslbin for example code.

I use metalsmith-serve and metalsmith-watch for local development. I use the directory animations as the build destination, then serve the root of the project, so that paths start with /animations like in production.

I use this trick for pushing the animations subtree to the gh-pages branch, and thus publishing to GitHub pages.

This is my first time using metalsmith. Here are some pros and cons as I see them.

Pros:

  • Good architectural fundamentals.
  • Superb low-level control. I couldn't do this with Jekyll.
  • Works well once you make the (significant) initial investment.

Cons:

  • Variable module quality. Even the most commonly used modules have odd design choices that'll trip you up. (E.g. metalsmith-permalinks's relative option.)
  • Setting up a pipeline is time consuming. You will need to read the source code of most every module you use and step through it in a debugger to figure out why it isn't working.
  • No common convention for flow control; most modules invent their own pattern matching or filtering convention.
  • Key modules are effectively unmaintained. (metalsmith-collections and metalsmith-permalinks.)

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d3 or WebGL animations, one each day

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