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shell.nix
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shell.nix
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with import <nixpkgs> {
config.android_sdk.accept_license = true;
};
stdenv.mkDerivation {
name = "godot-rust-game";
nativeBuildInputs = [
cacert
emacs
godot
jdk
nix
openssl
pkgconfig
sccache
];
buildInputs = [
alsaLib
clang
glibc_multi
libGL
libpulseaudio
xorg.libX11
xorg.libXcursor
xorg.libXi
xorg.libXinerama
xorg.libXrandr
xorg.libXrender
zlib
];
shellHook = ''
export PATH=$HOME/.rustup/toolchains/stable-x86_64-unknown-linux-gnu/bin:$PATH
'';
# Set Environment Variables
EDITOR = "emacs";
LD_LIBRARY_PATH = builtins.concatStringsSep ":" [
"${alsaLib}/lib/"
"${libGL}/lib/"
"${libpulseaudio}/lib/"
"${xorg.libX11}/lib/"
"${xorg.libXcursor}/lib/"
"${xorg.libXi}/lib/"
"${xorg.libXinerama}/lib/"
"${xorg.libXrandr}/lib/"
"${xorg.libXrender}/lib/"
"${zlib}/lib/"
];
LIBCLANG_PATH = "${llvmPackages.libclang}/lib";
RUST_BACKTRACE = 1;
RUSTC_WRAPPER = "${sccache}/bin/sccache";
}