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OutputGeometryObject.C
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OutputGeometryObject.C
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#include <maya/MFnIntArrayData.h>
#include "Asset.h"
#include "AssetNode.h"
#include "OutputGeometryObject.h"
#include "OutputGeometryPart.h"
#include "util.h"
#include "OutputGeometry.h"
#include <math.h>
OutputGeometryObject::OutputGeometryObject(
HAPI_NodeId nodeId
) :
OutputObject(nodeId)
{
}
OutputGeometryObject::~OutputGeometryObject()
{
for(int i = 0; i < (int) myGeos.size(); i++)
{
delete myGeos[i];
}
myGeos.clear();
}
OutputObject::ObjectType
OutputGeometryObject::type()
{
return OutputObject::OBJECT_TYPE_GEOMETRY;
}
MStatus
OutputGeometryObject::compute(
const MTime &time,
const MPlug &objectPlug,
MDataBlock& data,
MDataHandle& objectHandle,
const MIntArray &instancedObjIds,
const MStringArray &instancedObjNames,
AssetNodeOptions::AccessorDataBlock &options,
bool &needToSyncOutputs
)
{
MStatus stat = MS::kSuccess;
update();
// Meta data
MDataHandle metaDataHandle = objectHandle.child(AssetNode::outputObjectMetaData);
metaDataHandle.setInt(myNodeId);
// outputVisibility
MDataHandle visibilityHandle = objectHandle.child(AssetNode::outputVisibility);
visibilityHandle.setBool(isVisible());
// outputObjectName
MDataHandle objectNameHandle = objectHandle.child(AssetNode::outputObjectName);
MString objectName;
if(myNodeInfo.nameSH != 0)
{
objectName = Util::HAPIString(myNodeInfo.nameSH);
}
objectNameHandle.setString(objectName);
// outputIsInstanced
MDataHandle isInstancedHandle = objectHandle.child(AssetNode::outputIsInstanced);
bool isInstanced = false;
{
for(unsigned int i = 0; !isInstanced && i < instancedObjIds.length(); i++)
{
if(instancedObjIds[i] == myNodeInfo.id)
{
isInstanced = true;
}
}
for(unsigned int i = 0; !isInstanced && i < instancedObjNames.length(); i++)
{
if(instancedObjNames[i] == objectName)
{
isInstanced = true;
}
}
}
isInstancedHandle.setBool(isInstanced);
// compute geometry
{
MPlug geosPlug = objectPlug.child(AssetNode::outputGeos);
MDataHandle geosHandle = objectHandle.child(AssetNode::outputGeos);
MArrayDataHandle geoArrayHandle(geosHandle);
if(geoArrayHandle.elementCount() != myGeos.size())
{
Util::resizeArrayDataHandle(geoArrayHandle, myGeos.size());
needToSyncOutputs = true;
}
for(size_t i = 0; i < myGeos.size(); i++)
{
MPlug geoPlug = geosPlug.elementByLogicalIndex(i);
CHECK_MSTATUS(geoArrayHandle.jumpToArrayElement(i));
MDataHandle geoHandle = geoArrayHandle.outputValue();
stat = myGeos[i]->compute(
time,
geoPlug,
data,
geoHandle,
options,
needToSyncOutputs
);
CHECK_MSTATUS_AND_RETURN_IT(stat);
}
}
// compute transform
// always compute, even if the totalCookCount has not changed:
// When an asset is an OBJ subnet, calling HAPI_CookNode() on the asset
// doesn't cause a cook on the OBJ nodes in the asset. So the
// HAPI_NodeInfo.totalCookCount would never be incremented - Andrew W.
{
MDataHandle transformHandle = objectHandle.child(AssetNode::outputObjectTransform);
updateTransform(transformHandle);
myLastCookCount = myNodeInfo.totalCookCount;
}
return stat;
}
void OutputGeometryObject::update()
{
HAPI_Result hapiResult;
hapiResult = HAPI_GetNodeInfo(
Util::theHAPISession.get(),
myNodeId, &myNodeInfo
);
CHECK_HAPI(hapiResult);
hapiResult = HAPI_GetObjectInfo(
Util::theHAPISession.get(),
myNodeId, &myObjectInfo
);
CHECK_HAPI(hapiResult);
// Get the SOP nodes
int geoCount;
hapiResult = HAPI_ComposeChildNodeList(
Util::theHAPISession.get(),
myNodeId,
HAPI_NODETYPE_SOP,
HAPI_NODEFLAGS_DISPLAY,
false,
&geoCount
);
CHECK_HAPI(hapiResult);
std::vector<HAPI_NodeId> geoNodeIds(geoCount);
if(geoCount > 0)
{
hapiResult = HAPI_GetComposedChildNodeList(
Util::theHAPISession.get(),
myNodeId,
&geoNodeIds.front(),
geoCount
);
CHECK_HAPI(hapiResult);
}
// Delete old OutputGeometry
for(int i = myGeos.size(); i-- > geoCount;)
{
delete myGeos[i];
myGeos.pop_back();
}
// Add new OutputGeometry
myGeos.reserve(geoCount);
for(int i = myGeos.size(); i < geoCount; i++)
{
OutputGeometry * geo = new OutputGeometry(geoNodeIds[i]);
myGeos.push_back(geo);
}
}
void OutputGeometryObject::updateTransform(MDataHandle& handle)
{
HAPI_Result hapiResult;
MDataHandle translateHandle = handle.child(AssetNode::outputObjectTranslate);
MDataHandle rotateHandle = handle.child(AssetNode::outputObjectRotate);
MDataHandle scaleHandle = handle.child(AssetNode::outputObjectScale);
HAPI_Transform trans;
hapiResult = HAPI_GetObjectTransform(
Util::theHAPISession.get(),
myNodeId,
-1,
HAPI_SRT,
&trans
);
CHECK_HAPI(hapiResult);
MEulerRotation eulerRotation = MQuaternion(
trans.rotationQuaternion[0],
trans.rotationQuaternion[1],
trans.rotationQuaternion[2],
trans.rotationQuaternion[3]
).asEulerRotation();
#ifndef M_PI
#define M_PI 3.14
#endif
translateHandle.set3Double(
trans.position[0],
trans.position[1],
trans.position[2]);
rotateHandle.set3Double(
eulerRotation.x,
eulerRotation.y,
eulerRotation.z);
scaleHandle.set3Double(
trans.scale[0],
trans.scale[1],
trans.scale[2]);
}