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SyncOutputInstance.h
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SyncOutputInstance.h
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#ifndef __SyncOutputInstance_h__
#define __SyncOutputInstance_h__
#include <maya/MDagModifier.h>
#include <maya/MPlug.h>
#include "SubCommand.h"
class SyncOutputInstance : public SubCommand
{
public:
SyncOutputInstance(
const MPlug &outputPlug,
const int parentMultiIndex,
const MObject &assetNodeObj
);
virtual ~SyncOutputInstance();
virtual MStatus doIt();
virtual MStatus undoIt();
virtual MStatus redoIt();
virtual bool isUndoable() const;
protected:
MStatus createOutput();
bool instanceObjects(MObject searchRoot,
MObject instancerTransform,
int pointIndex,
const MString & objectToInstanceName,
const MString & houdiniInstanceAttr,
const MString & houdiniNameAttr);
void instanceObject(MDagPath & objToInstance,
MObject instancerTransform,
int pointIndex);
bool stringStartsWith(const MString & string, const MString & startsWith);
protected:
//This is the output plug from the asset node that is connected
//to the instancer node (eg. assetNode.instancers[0])
const MPlug myOutputPlug;
//the transform of the HAPI Asset
const MObject myAssetNodeObj;
//the multi-index of the parent attribute. We'll need this
//to effectively evaluate any of the multi-attributes
const int myParentMultiIndex;
MDagModifier myDagModifier;
};
#endif