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km_container.cpp
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km_container.cpp
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#include "km_container.h"
#include <typeinfo>
static const float32 HASH_TABLE_MAX_SIZE_TO_CAPACITY = 0.7f;
// Very simple string hash ( djb2 hash, source http://www.cse.yorku.ca/~oz/hash.html )
uint32 KeyHash(const HashKey& key)
{
uint32 hash = 5381;
for (uint32 i = 0; i < key.s.size; i++) {
hash = ((hash << 5) + hash) + key.s[i];
}
return hash;
}
bool KeyCompare(const HashKey& key1, const HashKey& key2)
{
if (key1.s.size != key2.s.size) {
return false;
}
for (uint32 i = 0; i < key1.s.size; i++) {
if (key1.s[i] != key2.s[i]) {
return false;
}
}
return true;
}
// TODO dumb wrappers until I figure out a better way to do this at compile time
template <typename Allocator>
void* AllocateOrUseDefaultIfNull(Allocator* allocator, uint32 size)
{
if (allocator == nullptr) {
DEBUG_ASSERT(typeid(Allocator) == typeid(StandardAllocator));
return defaultAllocator_.Allocate(size);
}
else {
return allocator->Allocate(size);
}
}
template <typename Allocator>
void* ReAllocateOrUseDefaultIfNull(Allocator* allocator, void* memory, uint32 size)
{
if (allocator == nullptr) {
DEBUG_ASSERT(typeid(Allocator) == typeid(StandardAllocator));
return defaultAllocator_.ReAllocate(memory, size);
}
else {
return allocator->ReAllocate(memory, size);
}
}
template <typename Allocator>
void FreeOrUseDefautIfNull(Allocator* allocator, void* memory)
{
if (allocator == nullptr) {
DEBUG_ASSERT(typeid(Allocator) == typeid(StandardAllocator));
defaultAllocator_.Free(memory);
}
else {
allocator->Free(memory);
}
}
template <typename T, typename Allocator>
DynamicArray<T, Allocator>::DynamicArray(Allocator* allocator, uint32 capacity)
{
Initialize(allocator, capacity);
}
template <typename T, typename Allocator>
DynamicArray<T, Allocator>::DynamicArray(const Array<T>& array, Allocator* allocator)
: DynamicArray(array.size < DYNAMIC_ARRAY_START_CAPACITY ? DYNAMIC_ARRAY_START_CAPACITY : array.size, allocator)
{
FromArray(array);
}
template <typename T, typename Allocator>
Array<T> DynamicArray<T, Allocator>::ToArray() const
{
return *((Array<T>*)this);
}
template <typename T, typename Allocator>
void DynamicArray<T, Allocator>::FromArray(const Array<T>& array)
{
if (capacity < array.size) {
// TODO round to nearest power of 2?
const bool result = UpdateCapacity(array.size);
if (!result) {
DEBUG_PANIC("DynamicArray out of memory\n");
}
}
size = array.size;
for (uint32 i = 0; i < size; i++) {
data[i] = array.data[i];
}
}
template <typename T, typename Allocator>
T* DynamicArray<T, Allocator>::Append()
{
if (size >= capacity) {
const bool result = UpdateCapacity(capacity * 2);
if (!result) {
DEBUG_PANIC("DynamicArray out of memory\n");
return nullptr;
}
}
// NOTE nope. not doing this anymore
//new (&data[size]) T();
return &data[size++];
}
template <typename T, typename Allocator>
T* DynamicArray<T, Allocator>::Append(const T& element)
{
T* slot = Append();
*slot = element;
return slot;
}
template <typename T, typename Allocator>
void DynamicArray<T, Allocator>::Append(const Array<T>& array)
{
Append((const Array<const T>)array);
}
template <typename T, typename Allocator>
void DynamicArray<T, Allocator>::Append(const Array<const T>& array)
{
uint32 newSize = size + array.size;
if (newSize > capacity) {
// TODO round to nearest power of 2?
const bool result = UpdateCapacity(newSize);
if (!result) {
DEBUG_PANIC("DynamicArray out of memory\n");
}
}
for (uint32 i = 0; i < array.size; i++) {
data[size + i] = array.data[i];
}
size = newSize;
}
template <typename T, typename Allocator>
void DynamicArray<T, Allocator>::RemoveLast()
{
DEBUG_ASSERT(size > 0);
size--;
}
template <typename T, typename Allocator>
uint32 DynamicArray<T, Allocator>::IndexOf(const T& value)
{
for (uint32 i = 0; i < size; i++) {
if (data[i] == value) {
return i;
}
}
return size;
}
template <typename T, typename Allocator>
void DynamicArray<T, Allocator>::Clear()
{
size = 0;
}
template <typename T, typename Allocator>
void DynamicArray<T, Allocator>::Initialize(Allocator* allocator, uint32 capacity)
{
size = 0;
data = (T*)AllocateOrUseDefaultIfNull(allocator, capacity * sizeof(T));
DEBUG_ASSERT(data != nullptr);
this->capacity = capacity;
this->allocator = allocator;
}
template <typename T, typename Allocator>
void DynamicArray<T, Allocator>::Free()
{
FreeOrUseDefautIfNull(allocator, data);
}
template <typename T, typename Allocator>
inline T& DynamicArray<T, Allocator>::operator[](uint32 index)
{
ARRAY_BOUNDS_CHECK(index, size);
return data[index];
}
template <typename T, typename Allocator>
inline const T& DynamicArray<T, Allocator>::operator[](uint32 index) const
{
ARRAY_BOUNDS_CHECK(index, size);
return data[index];
}
template <typename T, typename Allocator>
DynamicArray<T, Allocator>& DynamicArray<T, Allocator>::operator=(const DynamicArray<T, Allocator>& other)
{
FromArray(other.ToArray());
return *this;
}
template <typename T, typename Allocator>
bool DynamicArray<T, Allocator>::UpdateCapacity(uint32 newCapacity)
{
DEBUG_ASSERT(capacity != 0);
DEBUG_ASSERT(newCapacity != 0);
void* newMemory = ReAllocateOrUseDefaultIfNull(allocator, data, newCapacity * sizeof(T));
if (newMemory == nullptr) {
return false;
}
capacity = newCapacity;
data = (T*)newMemory;
return true;
}
HashKey::HashKey()
{
s.Clear();
}
HashKey::HashKey(string str)
{
WriteString(str);
}
HashKey::HashKey(const_string str)
{
WriteString(str);
}
HashKey::HashKey(const char* str)
{
WriteString(str);
}
bool HashKey::WriteString(const_string str)
{
if (str.size > MAX_LENGTH) {
return false;
}
MemCopy(s.data, str.data, str.size * sizeof(char));
s.size = str.size;
return true;
}
bool HashKey::WriteString(const char* str)
{
return WriteString(ToString(str));
}
template <typename V, typename Allocator>
HashTable<V, Allocator>::HashTable(Allocator* allocator, uint32 capacity)
{
Initialize(allocator, capacity);
}
template <typename V, typename Allocator>
HashTable<V, Allocator>::~HashTable()
{
for (uint32 i = 0; i < capacity; i++) {
pairs[i].~KeyValuePair<V>();
}
allocator->Free(pairs);
}
template <typename V, typename Allocator>
V* HashTable<V, Allocator>::Add(const HashKey& key)
{
DEBUG_ASSERT(GetPair(key) == nullptr);
if (size >= (uint32)((float32)capacity * HASH_TABLE_MAX_SIZE_TO_CAPACITY)) {
uint32 newCapacity = NextPrime(capacity * 2);
pairs = (KeyValuePair<V>*)allocator->ReAllocate(pairs, sizeof(KeyValuePair<V>) * newCapacity);
if (pairs == nullptr) {
DEBUG_PANIC("not enough memory for HashTable resize (pairs allocation)\n");
}
for (uint32 i = 0; i < capacity; i++) {
// Don't placement new here, probably? Because it'll reset everything...
// new (&pairs[i]) KeyValuePair<V>();
}
KeyValuePair<V>* oldPairs = (KeyValuePair<V>*)allocator->Allocate(sizeof(KeyValuePair<V>) * capacity);
if (oldPairs == nullptr) {
DEBUG_PANIC("not enough memory for HashTable resize (oldPairs allocation)\n");
}
defer(allocator->Free(oldPairs));
MemCopy(oldPairs, pairs, sizeof(KeyValuePair<V>) * capacity);
DEBUG_PANIC("TODO can't resize+rehash yet\n");
// capacity = newCapacity;
}
KeyValuePair<V>* pair = GetFreeSlot(key);
DEBUG_ASSERT(pair != nullptr);
pair->key = key;
size++;
return &(pair->value);
}
template <typename V, typename Allocator>
void HashTable<V, Allocator>::Add(const HashKey& key, const V& value)
{
*(Add(key)) = value;
}
template <typename V, typename Allocator>
V* HashTable<V, Allocator>::GetValue(const HashKey& key)
{
KeyValuePair<V>* pair = GetPair(key);
if (pair == nullptr) {
return nullptr;
}
return &pair->value;
}
template <typename V, typename Allocator>
const V* HashTable<V, Allocator>::GetValue(const HashKey& key) const
{
const KeyValuePair<V>* pair = GetPair(key);
if (pair == nullptr) {
return nullptr;
}
return &pair->value;
}
template <typename V, typename Allocator>
void HashTable<V, Allocator>::Clear()
{
for (uint32 i = 0; i < capacity; i++) {
pairs[i].key.s.size = 0;
}
}
template <typename V, typename Allocator>
void HashTable<V, Allocator>::Initialize(Allocator* allocator, uint32 capacity)
{
size = 0;
uint32 sizeBytes = sizeof(KeyValuePair<V>) * capacity;
pairs = (KeyValuePair<V>*)allocator->Allocate(sizeBytes);
if (pairs == nullptr) {
DEBUG_PANIC("ERROR: not enough memory!\n");
}
for (uint32 i = 0; i < capacity; i++) {
pairs[i].key.s.size = 0;
// NOTE nope. not doing this anymore
// new (&pairs[i]) KeyValuePair<V>();
}
this->capacity = capacity;
this->allocator = allocator;
}
template <typename V, typename Allocator>
void HashTable<V, Allocator>::Free()
{
allocator->Free(pairs);
capacity = 0;
size = 0;
}
template <typename V, typename Allocator>
HashTable<V, Allocator>& HashTable<V, Allocator>::operator=(const HashTable<V, Allocator>& other)
{
DEBUG_ASSERT(capacity == other.capacity); // TODO no rehashing, so we do same-capacity only
size = other.size;
for (uint32 i = 0; i < capacity; i++) {
pairs[i] = other.pairs[i];
}
return *this;
}
template <typename V, typename Allocator>
KeyValuePair<V>* HashTable<V, Allocator>::GetPair(const HashKey& key) const
{
uint32 hashInd = KeyHash(key) % capacity;
for (uint32 i = 0; i < capacity; i++) {
KeyValuePair<V>* pair = pairs + hashInd + i;
if (KeyCompare(pair->key, key)) {
return pair;
}
if (pair->key.s.size == 0) {
return nullptr;
}
}
return nullptr;
}
template <typename V, typename Allocator>
KeyValuePair<V>* HashTable<V, Allocator>::GetFreeSlot(const HashKey& key)
{
uint32 hashInd = KeyHash(key) % capacity;
for (uint32 i = 0; i < capacity; i++) {
KeyValuePair<V>* pair = pairs + hashInd + i;
if (pair->key.s.size == 0) {
return pair;
}
}
return nullptr;
}