Version 5.802 - Bugfixes
What's Changed
- Fix issues where parts of the HTML overlays would not show up. Usually Player 1 data showed but the rest of the overlay would be empty until any on-screen information had to change.
- Fix Seeds not being pulled from StartGG.
- Fix an issue where tracking a Station from StartGG would generate a 1s freeze every 5s (with auto-update). Tracking a station should not lag now.
- Fixed Windows build as it was not working in update 5.801
From 5.8
The program should have a huge performance boost now, even when the output data becomes more complex. The freezes on auto-updates are gone and multi-scoreboarding is viable now.
We also fixed a bug where overlays would sometimes not load Player 2's data or other components.
From 5.79
Lots of layout fixes and improvements, and functionality fixes across the board.
- Add provider's videogame ID in the state as soon as it's received, regardless of whether base assets are present for this game by @TwilCynder in #702
- QoL fixes by @ladyisatis in #703
- JinTracker overlay: Fixed problems that were present before + other minor changes by @JinchanJ in #714
- Misc SocketIO changes/fixes by @sticks-stuff in #715
- Add seed to last sets by @Imeryl in #717
- Fix: the stream_queue layout ignored it's avatar display setting by @TwilCynder in #718
- Overlay Fixes by @joaorb64 in #705
- Fix tournament data fetch from challonge by @joaorb64 in #731
- Layout lib updates and a couple minor issues addressed by @ZombieHDGaming in #732
New Contributors
Full Changelog: 5.751...5.8