A Compose Multiplatform library for capturing and exporting signatures as ImageBitmap with customizable options. Perfect for electronic signature, legal documents and more.
See the project's website for documentation.
var imageBitmap by remember {
mutableStateOf<ImageBitmap?>(null)
}
Sain(
modifier = Modifier
.fillMaxWidth()
.height(250.dp)
.border(
BorderStroke(
width = .5.dp,
color = MaterialTheme.colorScheme.onSurface,
),
shape = RoundedCornerShape(8.dp),
),
onComplete = { signatureBitmap ->
if (signatureBitmap != null) {
imageBitmap = signatureBitmap
} else {
println("Signature is empty")
}
},
) { action ->
Row(
modifier = Modifier
.padding(top = 16.dp)
.fillMaxWidth(),
horizontalArrangement = Arrangement.spacedBy(16.dp),
) {
Button(
modifier = Modifier.weight(1f),
onClick = {
imageBitmap = null
action(SignatureAction.CLEAR)
},
) {
Text("Clear")
}
Button(
modifier = Modifier.weight(1f),
onClick = {
action(SignatureAction.COMPLETE)
},
) {
Text("Complete")
}
}
}
To make it easier to store or transfer ImageBitmap
across platforms in a format that is platform-independent, we provide a utility to convert ImageBitmap
to a Base64 string. This functionality is useful in scenarios like signature storage or image uploads.
Add the following lines to your commonMain
, androidMain
, and iosMain
modules to implement this feature.
In commonMain
, define the expect
function:
expect fun ImageBitmap.toBase64(): String
In androidMain
, implement the actual
function:
actual fun ImageBitmap.toBase64(): String {
val bitmap = this.asAndroidBitmap()
val byteArrayOutputStream = ByteArrayOutputStream()
bitmap.compress(Bitmap.CompressFormat.PNG, 100, byteArrayOutputStream)
val byteArray = byteArrayOutputStream.toByteArray()
return Base64.encodeToString(byteArray, Base64.NO_WRAP)
}
Note: The asAndroidBitmap()
extension function is from androidx.compose.ui.graphics
.
In iosMain
, implement the actual
function:
@OptIn(ExperimentalForeignApi::class)
fun ImageBitmap.toUIImage(): UIImage? {
val width = this.width
val height = this.height
val buffer = IntArray(width * height)
this.readPixels(buffer)
val colorSpace = CGColorSpaceCreateDeviceRGB()
val context = CGBitmapContextCreate(
data = buffer.refTo(0),
width = width.toULong(),
height = height.toULong(),
bitsPerComponent = 8u,
bytesPerRow = (4 * width).toULong(),
space = colorSpace,
bitmapInfo = CGImageAlphaInfo.kCGImageAlphaPremultipliedLast.value
)
val cgImage = CGBitmapContextCreateImage(context)
return cgImage?.let { UIImage.imageWithCGImage(it) }
}
actual fun ImageBitmap.toBase64(): String {
val uiImage = this.toUIImage()
val jpegData = uiImage?.let { UIImageJPEGRepresentation(it, 0.5) }
?: return ""
return jpegData.base64Encoding()
}
To use this function in your multiplatform project:
val base64String = imageBitmap.toBase64()
// Store or transfer the `base64String` as needed
Copyright 2023 Joel Kanyi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.