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index.html
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<!DOCTYPE html>
<html lang='en'>
<head>
<meta charset='utf-8'>
<meta name='thumbnail' content='website_logo.svg'>
<meta name='viewport' content='width=device-width,initial-scale=1'>
<link rel='alternate' type='application/rss+xml' title='RSS Feed' href='../links/rss.xml'/>
<link rel='stylesheet' type='text/css' href='main.css'>
<link rel='shortcut icon' type='image/png' href='../media/services/shortcut.png'>
<title>JM — home</title>
</head>
<body>
<header>
<a href='index.html'>
<img src='website_name.svg' alt='JM' height='50'>
</a>
</header>
<nav>
<details open>
<summary>Menu</summary>
<section class="site-nav">
<section>
<ul class='nobull capital'>
<li>
<a href='index.html'>home</a>
</li>
<li>
<a href='images.html'>images</a>
</li>
</section>
<section>
<h2>
<a id='knowledge'>Research Projects</a>
</h2>
<ul class='nobull capital'>
<li>
<a href='hdrmfs.html'>HDR-MF-S Display</a>
</li>
<li>
<a href='https://www.cl.cam.ac.uk/research/rainbow/projects/focus_cues/'>Focus cues for realism</a>
</li>
<li>
<a href='https://github.com/joemarch010/NiLBS'>Neural Inverse Linear Blend Skinning</a>
</li>
</ul>
</section>
<section>
<h2>
<a id='knowledge'>Additional Computer Projects</a>
</h2>
<ul class='nobull capital'>
<li>
<a href='R2Framework.html'>R2 Framework</a>
</li>
<li>
<a href='R2Platformer.html'>R2 Platformer</a>
</li>
<li>
<a href='R2RPG.html'>R2 RPG</a>
</li>
<li>
<a href='R2TextEditor.html'>R2 Text Editor</a>
</li>
</ul>
</section>
<section>
<h2>
<a id='knowledge'>Artistic Projects</a>
</h2>
<ul class='nobull capital'>
<li>
<a href='Drawing.html'>Drawing</a>
</li>
<li>
<a href='Painting.html'>Painting</a>
</li>
<li>
<a href='3DPrinting.html'>3D Printing</a>
</li>
</ul>
</section>
</section>
</details>
</nav>
<main>
<h2 id='About me'>
About me
</h2>
<p>I am Joseph March, currently a PhD student at the School of Computer Science and Technology, University of Cambridge under the supervision of Prof. Rafal Maniuk in the Graphics and Display group. My research interests centre around defining and applying the limits of the human visual system in the context of computer graphics.</p>
<p>Currently my research revolves around trying to establish the perceptual limits of the human visual system when viewing realistic content. In order to carry out my research, I lead the development and maintenance of the Cambridge high-dynamic-range multi-focal stereoscopic (HDR MF S) display.</p>
<h2>Publications</h2>
<p> March, J., Krishnan, A., Mantiuk, R., & Watt, S. (in press). Impact of focus cue presentation on perceived
realism of 3-D scene structure: implications for scene perception and for display technology. Journal of
Vision. </p>
<p> March, J., Krishnan, A., Watt, S., Wernikowski, M., Gao, H., Yöntem, A. Ö., & Mantiuk, R. (2022). Impact
of correct and simulated focus cues on perceived realism. SA ’22: SIGRAPH Asia 2022, Article 22.
<a href="https://doi.org/10.1145/3550469.3555405 ">https://doi.org/10.1145/3550469.3555405 </a>
</p>
<h2>Notice</h2>
<p>This website is under active development and so some functionality may be temporarily broken.</p>
</main>
</body>