Skip to content

johh/notator

Repository files navigation

notator

npm bundle size npm dependencies

Reactive/Adaptive soundtracks for the web.

Browser support

notator is built on top of the Web Audio API, which is still in the working draft stage. All modern browsers are supported.

Chrome Firefox Opera Safari Edge IE
33+ ✅ 29+ ✅ 20+ ✅ 7.1+ ✅ 12+ ✅

Web Audio API browser support

Installation

yarn add notator
npm i notator --save

Usage

Basic example

import {
	defaultContext,
	Timeline,
	Track,
	Part,
	Sound,
} from 'notator';

import drums from './path/to/drums.mp3';
import arp from './path/to/arp.mp3';
import click from './path/to/click.mp3';


const timeline = new Timeline({
	bpm: 65,
});

const part = new Part({
	duration: 1, // duration in bars
	tracks: [
		new Track({
			duration: 1,
			src: drums,
		}),
		new Track({
			duration: 1,
			src: arp,
		}),
	],
});

const sound = new Sound({
	src: click,
	quantize: 1 / 16,
	gain: 2, // boost volume
});

someElement.addEventListener( 'click', () => {
	defaultContext.start()
		.then( () => timeline.cue( part ) );
});

document.addEventListener( 'click', () => {
	timeline.play( sound );
});

Effects

Audio effects can be added to Timelines, Parts, Tracks and Sounds.

import {
	defaultContext,
	Timeline,
	Track,
	Part,
	Sound,

	Gain,
	BiquadFilter,
	DynamicsCompressor,
	Delay,
	Convolver,
	EffectController,
} from 'notator';

import drums from './path/to/drums.mp3';
import arp from './path/to/arp.mp3';
import click from './path/to/click.mp3';


const timeline = new Timeline({
	bpm: 65,
	effects: [
		new DynamicsCompressor({
			threshold: -24,
			knee: 30,
			ratio: 12,
			attack: .003,
			release: .25,
		}),
	],
});

const part = new Part({
	duration: 1, // duration in bars
	effects: [
		new Gain({
			gain: .75,
		}),
	],
	tracks: [
		new Track({
			duration: 1,
			src: drums,
		}),
		new Track({
			duration: 1,
			src: arp,
			effects: [
				new Delay({
					delayTime: .1,
				}),
			],
		}),
	],
});

An EffectController is used to dynamically control parameters or to sync multiple effects:

import {
	Gain,
	EffectController,
} from 'notator';

const gainA = new Gain();
const gainB = new Gain();
const ctrl = new EffectController({
	effects: [
		gainA,
		gainB,
	],
});

// parameters can now be dynamically changed
ctrl.set( 'gain', .5 );

Troubleshooting

Audio cuts out entirely for a second once a new sound is played

This happens because the browsers' audio system is overloaded. Try reducing the amount of sounds being played simultaneously or the number of effects used. Complex effects like Convolvers are especially taxing. Firefox seems to have a problem with Convolvers in general, so use them with caution for now.


Sounds are doubled, with varying delay! Some react to interactions, others don't? WTF?

Do you, by any chance, have multiple tabs/windows of the same project open? Yeah, no worries. It happened to me as well.


Naming

notator is named after Notator SL, a MIDI sequencer for the Atari ST.

Todo

  • docs
  • support for audio sprites
  • hooks to randomise/vary playback
  • additional Effects, like pan, crossfade, etc.
  • customised signal routing for more complex mixes
  • testing

Licence

© 2020 DOWNPOUR DIGITAL, licensed under BSD-4-Clause