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target.pde
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target.pde
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abstract class ATarget {
String name;
ATarget(String name) {
this.name = name;
}
abstract void clicked();
String getName() {
return this.name;
}
}
/************************************************************************
* Citizen Panel Targets *
************************************************************************/
class AddLumberjackTarget extends ATarget {
AddLumberjackTarget() {
super("+ Lumberjack");
}
void clicked() {
state.humanPlayer.addLumberjack();
}
}
class RemoveLumberjackTarget extends ATarget {
RemoveLumberjackTarget() {
super("- Lumberjack");
}
void clicked() {
state.humanPlayer.removeLumberjack();
}
}
class AddFarmerTarget extends ATarget {
AddFarmerTarget(){
super("+ Farmer");
}
void clicked() {
state.humanPlayer.addFarmer();
}
}
class RemoveFarmerTarget extends ATarget {
RemoveFarmerTarget() {
super("- Farmer");
}
void clicked() {
state.humanPlayer.removeFarmer();
}
}
class AddSoldierTarget extends ATarget {
AddSoldierTarget() {
super("+ Soldier");
}
void clicked() {
state.humanPlayer.addSoldier();
}
}
class RemoveSoldierTarget extends ATarget {
RemoveSoldierTarget() {
super("- Soldier");
}
void clicked() {
state.humanPlayer.removeSoldier();
}
}
class AddMinerTarget extends ATarget {
AddMinerTarget() {
super("+ Miner");
}
void clicked() {
state.humanPlayer.addMiner();
}
void decrement() {
state.humanPlayer.removeMiner();
}
}
class RemoveMinerTarget extends ATarget {
RemoveMinerTarget() {
super("- Miner");
}
void clicked() {
state.humanPlayer.removeMiner();
}
}
class SetSoldierOffensiveTarget extends ATarget {
SetSoldierOffensiveTarget() {
super("Offensive Mode");
}
void clicked() {
state.humanPlayer.setCombatMode(CombatMode.OFFENSIVE);
}
}
class SetSoldierDefensiveTarget extends ATarget {
SetSoldierDefensiveTarget() {
super("Defensive Mode");
}
void clicked() {
state.humanPlayer.setCombatMode(CombatMode.DEFENSIVE);
}
}
/************************************************************************
* Build Panel Targets *
************************************************************************/
class BuildFarmTarget extends ATarget {
BuildFarmTarget() {
super("+ Farm");
}
void clicked() {
state.humanPlayer.requestPlacingBuilding(BuildingCode.FARM);
}
}
class BuildHovelTarget extends ATarget {
BuildHovelTarget() {
super("+ Hovel");
}
void clicked() {
state.humanPlayer.requestPlacingBuilding(BuildingCode.HOVEL);
}
}
class BuildSawmillTarget extends ATarget {
BuildSawmillTarget() {
super("+ Sawmill");
}
void clicked() {
state.humanPlayer.requestPlacingBuilding(BuildingCode.SAWMILL);
}
}
class BuildStockpileTarget extends ATarget {
BuildStockpileTarget() {
super("+ Stockpile");
}
void clicked() {
state.humanPlayer.requestPlacingBuilding(BuildingCode.STOCKPILE);
}
}
class BuildBarracksTarget extends ATarget {
BuildBarracksTarget() {
super("+ Barracks");
}
void clicked() {
state.humanPlayer.requestPlacingBuilding(BuildingCode.BARRACKS);
}
}
class BuildFoundryTarget extends ATarget {
BuildFoundryTarget() {
super("+ Foundry");
}
void clicked() {
state.humanPlayer.requestPlacingBuilding(BuildingCode.FOUNDRY);
}
}