- Enable creation and playing of 3d arcade environments.
- Support multiplayer rooms as well as single player mode, including offline play.
- Support for desktop, joypad and VR controls/rendering.
- Enable creation of interactive 3d arcade machines for use in arcade environments.
- Importing of 3d models from packages such as Blender (probably as GLTF files), to build machines plus other environment assets.
- For fruit machines, support for extracting and importing 2d layouts from Mfme.
- For MAME, export function for text only 'classic' internal layouts for inclusion in MAME source, plus graphical 'dx' layouts.
block-beta
columns 3
doc>"Oasis Suite Architecture"]:3
block:row1:3
Hub["Launcher / Hub"]
AssetLibrary[("Asset Libary")]
MachineDatabase[("Machine Database")]
end
block:row2:3
MfmeLayoutExtractor["MFME Layout Extractor"]
LayoutEditor["Layout Editor"]
MameLayoutBuilder["MAME Layout Builder"]
end
block:row3:3
ArcadeSimulator["Arcade Simulator"]
CabinetEditor["Cabinet Editor"]
MachinePlayer["Machine Player"]
end
gantt
title Oasis Components
dateFormat X
axisFormat %s
section Project
Launcher/Hub : 2, 3
section Data
Machine Database : 4, 5
Asset Library : 4, 6
section Layout
MFME Layout Extractor : 0, 2
Layout Editor : 1, 7
MAME Layout Builder : 2, 3
section 3d
Cabinet Editor : 3, 5
Machine Player : 4, 6
Arcade Simulator : 5, 8
gantt
title TODO Machine Database elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
gantt
title TODO Asset Library elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
gantt
title TODO MFME Layout Extractor elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
gantt
title TODO Layout Editor elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
gantt
title TODO MAME Layout Builder elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
gantt
title TODO Cabinet Editor elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
gantt
title TODO Machine Player elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
gantt
title TODO Arcade Simulator elements
dateFormat X
axisFormat %s
section TODO
TODO : 2, 3
section TODO
TODO : 3, 5
TODO : 4, 6
TODO : 5, 8
All issues are currently being tracked on a private Jira server for developer convenience. A way may be found to share a live public view of this in future.
Unity version is 2024 Preview.
We are using Built-in Render Pipeline, this is due to lightmap baking being impractical for user-created environments (Arcades, Crazy Golf courses, race tracks etc)... all Unity runtime-lightmap baking solutions seemed lacking (on device, remote lightmap baking server etc), and by the time this is a mature product, RTX cards may be relatively standard and affordable, meaning dynamic light/shadows with no baked maps required.