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Welcome to Rezonator!
In our wiki we post goals, plans, specifications, ideas, feedback, and so on for the development of Rezonator.
Rezonator is a project to explore the dynamics of human engagement. We strive to capture the expressive complexity and creative flux of human interaction in conversation. We also try make the process interesting and even fun, for players and researchers alike. Rezonator is an open-source project, offered under the MIT License.
Rezonator is both a game platform and a research tool. Unifying factors that link Rezonator's gaming and research functions include:
- built on the fundamental principles of dialogic resonance (DuBois 2014, Towards a Dialogic Syntax)
- sensitivity to dynamic aspects of language in conversational interaction
- attention to details of linguistic form and meaning
- focus on intuitive visualization of language in use
- commitment to an insightful user experience
As a research tool, it is designed for:
- resonance analytics
- discourse analysis
- anaphora/coreference
- concordance search
- linguistic analysis
- data visualization
As a game design platform, the focus is on creating Games With a Purpose (GWAP), with appealing game play and clear visualization. An example of a game built with Rezonator is:
- RezTet (currently under development)
At the same time, Rezonator games capture salient information about user choices and actions, revealing clues about the underlying decision process, and offering rich support for intuitive experimental design and crowd-sourced data analytics.
To learn more about Rezonator, click on a topic in the sidebar:
- development plans
- Rezonator fundamentals
- Rezonator features
- research tools and strategies, including Rezonator Analytics
- corpus data available
- languages available
- games
- opportunities to contribute to the Rezonator community
--John W. DuBois