diff --git a/scorched/src/client/client/UniqueIdStore.cpp b/scorched/src/client/client/UniqueIdStore.cpp index 5fcf052d..4c72ab6e 100644 --- a/scorched/src/client/client/UniqueIdStore.cpp +++ b/scorched/src/client/client/UniqueIdStore.cpp @@ -123,6 +123,11 @@ bool UniqueIdStore::saveUniqueId(unsigned int ip, const char *id, // AutoDetect server no unique id saved if (0 == strcmp(published, "AutoDetect")) return true; + if (0 == strcmp(published, "scorched3d.game-host.org")) + { + published = "game-host.scorched3d.co.uk"; + } + // Check the published ip matches the actual server ip IPaddress address; if (SDLNet_ResolveHost(&address, (char *) published, 0) != 0)