diff --git a/CHANGELOG.md b/CHANGELOG.md
index d3b6788..21186d6 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -5,6 +5,10 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
+## [1.1.1] - 2023-02-19
+
+- update xp debt prevention text
+
## [1.1.0] - 2023-01-03
- add fragile memory state
diff --git a/Config/Localization.txt b/Config/Localization.txt
index acaf17b..52dbb9c 100644
--- a/Config/Localization.txt
+++ b/Config/Localization.txt
@@ -3,6 +3,9 @@
amnesiaJournalTip,Journal Tip,,"Survivors are reporting strange occurrences of Amnesia when experiencing severe trauma... At level [007fff]{cvar(amnesiaLongTermMemoryLevel)}[-] and beyond, becoming incapacitated will result in a [ff8000]Fragile Memory[-]. This [ff8000]Fragile Memory[-] will cause full-blown [ff007f]Memory Loss[-] if you were to become incapacitated once more.\n\n[ff8000]This Happens Every Time I Die?[-]\nDying will impact memory, but there are a few exceptions: if [00ff80]another player kills you[-], or if [00ff80]you die during Blood Moon for any reason[-].\n\n[ff8000]What Would I Forget Due to Memory Loss?[-]\nYou will forget your level, learned skills, and unspent skill points (you'll be reset back to level [007fff]{cvar(amnesiaLongTermMemoryLevel)}[-] and can reallocate the skillpoints you would've had at that level).\n\n[ff8000]Will I Remember Anything After Memory Loss?[-]\nYou will never forget schematics, books, items/equipment (backpack is dropped on ground, but not deleted), vehicles, map, waypoints, land claims, bedroll location, quests, trader relationships.\n\n[ff8000]How Can I Recover From a Fragile Memory?[-]\nYou'll find that all traders sell a new item called [007fff]Trader Jen's Memory Boosters[-] in limited quantities, which you can use to recover from a [ff8000]Fragile Memory[-]. This will give you a buffer against memory loss, but the sale price is also quite high; you probably won't be able to afford it right away.\n\n[ff8000]Anything Else I Should Know?[-]\nDefeating certain powerful zombies will lift your spirits, providing a timed boost of double xp for you and everyone else on the server! Try to take these challenging enemies down for the benefit and relief of the entire community."
amnesiaJournalTip_title,Journal Tip,,"Amnesia [ff8000][MOD]"
+buffNewbieCoatDesc,buffs,Buff,"There is no XP penalty on death.\n\nThis protection will eventually disappear, so plan ahead."
+buffNewbieCoatName,buffs,Buff,"Death XP Penalty Protection"
+
buffAmnesiaFragileMemoryName,buffs,Buffs,"Fragile Memory"
buffAmnesiaFragileMemoryDesc,buffs,Buffs,"You now have a [ff8000]Fragile Memory[-] due to being incapacitated. \n\nIf you become incapacitated again, you will experience [ff007f]Memory Loss[-].\n\n[007fff]Trader Jen's Memory Boosters[-] can be purchased from any trader to cure your [ff8000]Fragile Memory[-], which will provide a buffer against [ff007f]Memory Loss[-]."
buffAmnesiaFragileMemoryStartTooltip,buffs,Buffs,"You now have a [ff8000]Fragile Memory[-] due to being incapacitated"
diff --git a/ModInfo.xml b/ModInfo.xml
index b16d974..0c86fa4 100644
--- a/ModInfo.xml
+++ b/ModInfo.xml
@@ -3,7 +3,7 @@
-
+
\ No newline at end of file