From d2007f352603042d6f3634154cdc9b1e0d54f508 Mon Sep 17 00:00:00 2001 From: jonathan-robertson Date: Sun, 19 Feb 2023 19:36:48 -0600 Subject: [PATCH] update xp debt prevention text --- CHANGELOG.md | 4 ++++ Config/Localization.txt | 3 +++ ModInfo.xml | 2 +- 3 files changed, 8 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d3b6788..21186d6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,10 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). +## [1.1.1] - 2023-02-19 + +- update xp debt prevention text + ## [1.1.0] - 2023-01-03 - add fragile memory state diff --git a/Config/Localization.txt b/Config/Localization.txt index acaf17b..52dbb9c 100644 --- a/Config/Localization.txt +++ b/Config/Localization.txt @@ -3,6 +3,9 @@ amnesiaJournalTip,Journal Tip,,"Survivors are reporting strange occurrences of Amnesia when experiencing severe trauma... At level [007fff]{cvar(amnesiaLongTermMemoryLevel)}[-] and beyond, becoming incapacitated will result in a [ff8000]Fragile Memory[-]. This [ff8000]Fragile Memory[-] will cause full-blown [ff007f]Memory Loss[-] if you were to become incapacitated once more.\n\n[ff8000]This Happens Every Time I Die?[-]\nDying will impact memory, but there are a few exceptions: if [00ff80]another player kills you[-], or if [00ff80]you die during Blood Moon for any reason[-].\n\n[ff8000]What Would I Forget Due to Memory Loss?[-]\nYou will forget your level, learned skills, and unspent skill points (you'll be reset back to level [007fff]{cvar(amnesiaLongTermMemoryLevel)}[-] and can reallocate the skillpoints you would've had at that level).\n\n[ff8000]Will I Remember Anything After Memory Loss?[-]\nYou will never forget schematics, books, items/equipment (backpack is dropped on ground, but not deleted), vehicles, map, waypoints, land claims, bedroll location, quests, trader relationships.\n\n[ff8000]How Can I Recover From a Fragile Memory?[-]\nYou'll find that all traders sell a new item called [007fff]Trader Jen's Memory Boosters[-] in limited quantities, which you can use to recover from a [ff8000]Fragile Memory[-]. This will give you a buffer against memory loss, but the sale price is also quite high; you probably won't be able to afford it right away.\n\n[ff8000]Anything Else I Should Know?[-]\nDefeating certain powerful zombies will lift your spirits, providing a timed boost of double xp for you and everyone else on the server! Try to take these challenging enemies down for the benefit and relief of the entire community." amnesiaJournalTip_title,Journal Tip,,"Amnesia [ff8000][MOD]" +buffNewbieCoatDesc,buffs,Buff,"There is no XP penalty on death.\n\nThis protection will eventually disappear, so plan ahead." +buffNewbieCoatName,buffs,Buff,"Death XP Penalty Protection" + buffAmnesiaFragileMemoryName,buffs,Buffs,"Fragile Memory" buffAmnesiaFragileMemoryDesc,buffs,Buffs,"You now have a [ff8000]Fragile Memory[-] due to being incapacitated. \n\nIf you become incapacitated again, you will experience [ff007f]Memory Loss[-].\n\n[007fff]Trader Jen's Memory Boosters[-] can be purchased from any trader to cure your [ff8000]Fragile Memory[-], which will provide a buffer against [ff007f]Memory Loss[-]." buffAmnesiaFragileMemoryStartTooltip,buffs,Buffs,"You now have a [ff8000]Fragile Memory[-] due to being incapacitated" diff --git a/ModInfo.xml b/ModInfo.xml index b16d974..0c86fa4 100644 --- a/ModInfo.xml +++ b/ModInfo.xml @@ -3,7 +3,7 @@ - + \ No newline at end of file